Eve

Former PRIMUS Intelligence Agent, now Superheroine

Description:
Eve
Alternate Identities: Evelyn Valier
Player Name:
Hair Color: Black Eye Color: Brown
Height: 4’ 11" 1.49 m
Weight: 115 lbs 52.00 kg







Characteristics
Value  Char   PointsRollNotes
7  STR-310-HTH Damage 1d6 END [1]
18  DEX1613-
23  CON1314-
23  INT1314-PER Roll 14-
18  EGO813-
20  PRE1013-PRE Attack: 4d6
3  OCV0
6  DCV0
6  OMCV0
3  DMCV0
5  SPD10Phases: 3, 5, 8, 10, 12
17/27  PD217/27 PD (0/10 rPD)
17/27  ED217/27 ED (0/10 rED)
20  REC16
80  END2
10  BODY0
52  STUN16
 
10m  RUN-2END [1]
3m  SWIM0END [1]
3m  LEAP03m forward, 1 1/2m upward
Characteristics: 102

Cost  PowerEND
50  Telekinesis: Multipower, 75-point reserve, all slots Alternate Combat Value (uses OMCV against DCV; +0) (75 Active Points); all slots Unified Power (-1/4), Gestures (-1/4) 
5f  1) Delicate Manipulation: Telekinesis (18 STR), Fine Manipulation, Area Of Effect (4m Radius; +1/4), Selective (+1/4), Invisible Power Effects (Invisible to [Sight Group]; +1/2) (74 Active Points); Unified Power (-1/4), Gestures (-1/4) 7
5f  2) Strong Area Manipulation: Telekinesis (40 STR), Area Of Effect (4m Radius; +1/4) (75 Active Points); Unified Power (-1/4), Gestures (-1/4) 7
5f  3) Man Handle: Telekinesis (50 STR) (75 Active Points); Unified Power (-1/4), Gestures (-1/4) 7
5f  4) TK Punch: Blast 15d6 (75 Active Points); Unified Power (-1/4), Gestures (-1/4) 7
5f  5) TK Burst: Blast 8 1/2d6, Area Of Effect (4m Radius; +1/4), Double Knockback (+1/2) (75 Active Points); Unified Power (-1/4), Gestures (-1/4) 7
5f  6) Thrust: Blast 12d6, Area Of Effect (16m Line; +1/4) (75 Active Points); Unified Power (-1/4), Gestures (-1/4) 7
3f  7) Force Wall: Barrier 6 PD/6 ED, 6 BODY (up to 6m long, 3m tall, and 1/2m thick), Custom Adder, Non-Anchored, Invisible Power Effects (Invisible to [Sight Group]; +1/2) (75 Active Points); Costs Endurance (to maintain; -1/2), Nonpersistent (-1/4), Unified Power (-1/4), Gestures (-1/4) 7
    
  Telekinetic Powers, all slots Unified Power (-1/4) 
18  1) Telekinetic Sense: Active Sonar (Mental Group), Increased Arc Of Perception (360 Degrees), Partially Penetrative, Sense (27 Active Points); Limited Range (-1/4*), Unified Power (-1/4) [Notes: Pulses out minuscule waves of Telekinetic energy that convey a sense of touch just as if she were feeling everything around her with her own skin. These waves bend and stretch such that they wrap around objects and can penetrate through small spaces. Thus she can perceive behind, under and over objects and through small gaps.] 0
24  2) TK Force Field: Resistant Protection (10 PD/10 ED) (30 Active Points); Unified Power (-1/4) 0
10  3) TK Force Field: +13 PD (13 Active Points); Unified Power (-1/4) 
10  4) TK Force Field: +13 ED (13 Active Points); Unified Power (-1/4) 
    
  Mind Moves Body, all slots Unified Power (-1/4) [Notes: Telekinetic movement of her own body.] 
6  1) Hold Position: Knockback Resistance -11m (11 Active Points); Linked (Levitate Self; -1/2), Unified Power (-1/4) 0
16  2) Move at the Speed of Thought: +2 SPD (20 Active Points); Unified Power (-1/4) 
12  3) Mind Fu: +3 DCV (15 Active Points); Unified Power (-1/4) 
30  4) Levitate Self: Flight 30m, Reduced Endurance (1/2 END; +1/4) (37 Active Points); Unified Power (-1/4) 1
    
  Extensive Mental Training., all slots Unified Power (-1/4) 
7  1) Mind Fu: +3 OMCV (9 Active Points); Unified Power (-1/4) 
6  2) Mind Fu: Mental Defense (8 points total) (8 Active Points); Unified Power (-1/4) 0
    
8  Telekinietic Reserve: +50 END (10 Active Points); Unified Power ((Can only be used for TK powers -0); -1/4) 
Powers: 230

Cost  Martial Arts Maneuver
5  Flying Dodge: 1/2 Phase, -- OCV, +4 DCV, Dodge All Attacks, Abort; FMove 
4  Martial Escape: 1/2 Phase, +0 OCV, +0 DCV, 22 STR vs. Grabs 
3  Basic Strike: 1/2 Phase, +1 OCV, +0 DCV, 3d6 Strike 
Martial Arts: 12

Cost  Skill
3  Acting 13- 
3  Criminology 14- 
3  Concealment 14- 
3  Computer Programming 14- 
3  Deduction 14- 
3  Disguise 14- 
3  Forensic Medicine 14- 
3  Interrogation 13- 
3  Lockpicking 13- 
3  Paramedics 14- 
3  Persuasion 13- 
3  Security Systems 14- 
3  Shadowing 14- 
3  Sleight Of Hand 13- 
3  Stealth 13- 
3  Streetwise 13- 
3  Tactics 14- 
3  Teamwork 13- 
3  Tracking 14- 
2  PS Intelligence agent 11- 
2  KS Meta Human World 11- 
2  KS Primus Procedures 11- 
2  KS Federal Law 11- 
10  +2 With TK muli Powers 
24  +2 Overall 
2  WF: Small Arms 
Skills: 101

Cost  Perk
3  Fringe Benefit: Federal/National Police Powers 
Perks Cost: 3

Cost  Talent
3  +1/+1d6 Striking Appearance (vs. all characters) 
Talents Cost: 3


Val  Complication
10  Distinctive Features: Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort) 
10  Social Complication: Public Identity (Known Mutant Super Hero) Infrequently, Major 
15  Psychological Complication: Is perfectly fine not being able to have children… IS PERFECTLY FINE WITH IT! (Super protective of young chldren and mothers.) (Common; Strong) 
10  Psychological Complication: Touchy about her Size (Common; Moderate) 
15  Hunted: Genoside Infrequently (Mo Pow; Harshly Punish) 
15  Social Complication: Subject to Lawful actions. (Is a cop) Frequently, Major 
20  Hunted: Subject to Orders from Primus Frequently (Mo Pow; NCI; PC has a Public ID or is otherwise very easy to find; Watching) 
1  Mistrustful of jocks 
1  Watches and reads Pulp Detective stories 
1  Vain about her Hair 
1  Workaholic 
1  Black Lives Matter! 
Complications Points: 100

Base Points: 450
Experience Earned: 1
Experience Spent: 1
Experience Unspent: 0
Total Character Cost: 451

Bio:

All her life Evelyn Valier always wanted to be a police officer. When she turned 18 she applied to the country’s premier law enforcement arm, Primus. All through her training Evelyn was harassed because of her small stature. Although she scored top percentile in all other categories Eve struggled with the physical requirements. As was typical in Primus boot camp every time she fell off the rope ladder or stumbled in the tire run her team mates were punished along with her. In team based training her physical weakness often held back the rest of her fellow recruits. Through sheer force of will she persisted through the training and became an agent.

After several years in the field Eve had risen in the ranks as an outstanding intelligence agent.

Tasked with infiltrating a Genocide base she discovered a plot by the organisation to release a mutagenic gas that would simultaneously activate latent mutant abilities in otherwise normal people and at the same time sterilize them so as to prevent them from passing on their “disease”. Eve managed to thwart the plan but in the course of preventing the release of the gas she was dosed herself and her powers activated. Unable to continue as an active field agent Primus has reassigned her to liaison with a local hero team.

Eve

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