Headstrong (Mirrorverse Hardcore)

Mentalist and Telekinetic Hero

Description:

Headstrong 
Alternate Identities: Thomas Harding 
Player Name: Tom Lively 
Hair Color: Brown 
Eye Color: Brown 
Height: 5’ 10" (1.77 m) 
Weight: 157 lbs (71.00 kg) 
 
Characteristics     
Value Char Points Roll Notes 
STR -2 11- HTH Damage 1 1/2d6 END [1] 
DEX -2 11-  
25 CON 14-  
33 INT 10 16- PER Roll 16- 
28 EGO 15-  
25 PRE -2 14- PRE Attack: 5d6 
OCV   
3/9 DCV   
10 OMCV   
10 DMCV   
SPD  Phases: 3, 5, 8, 10, 12 
5/33 PD  5/33 PD (0/28 rPD) 
5/28 ED  5/28 ED (0/23 rED) 
10 REC   
100 END   
10 BODY   
40 STUN   
12m RUN  END [1] 
4m SWIM  END [1] 
4m LEAP  4m forward, 2m upward 
Characteristics: 30     
Perks Cost: 0  
Cost Skill 
+2 with Telekinetic Multipower 
+3 to offset Range modifier with Telekinetic Multipower 
Rapid Attack (10 Active Points); Mental Multiple Attacks Only (-1) 
Cramming  
Analyze: Superpowers 16- 
Bureaucratics 14- 
Computer Programming 16- 
Cryptography 16- 
Deduction 16- 
Electronics 16- 
Inventor 16- 
Mechanics 16- 
Paramedics 16- 
Persuasion 14- 
Security Systems 16- 
Systems Operation 16- 
Scholar 
1) KS: Everything (5 Active Points) 18- [Notes: This is a common way of doing things like Internet Access in the Ultimate Base. It essentially gives him a chance of knowing anything. The penalties are for the GM to decide based on Plot.] 
2) KS: Classical Music (2 Active Points) 11- 
3) KS: Scientific World (3 Active Points) 16- 
4) KS: Superhuman World (3 Active Points) 16- 
Skills Cost: 70  
Martial Arts Cost: 0  
Cost Talent 
11 Universal Translator 16- (20 Active Points); Earth Languages Only (-1/2), Unified Power (Mutant Mental Powers; -1/4) 
11 Universal Scientist (20 Active Points); Earth Sciences Only (-1/2), Unified Power (Mutant Mental Powers; -1/4) 16- [Notes: APG: pg. 50] 
Talents Cost: 22  
Cost Power END 
 Mutant Resilience, all slots Unified Power (Mutant Resilience; -1/4)  
12 1) Hardy: +15 CON (15 Active Points); Unified Power (Mutant Resilience; -1/4)  
2) Tough: +3 PD (3 Active Points); Unified Power (Mutant Resilience; -1/4)  
3) Tough: +3 ED (3 Active Points); Unified Power (Mutant Resilience; -1/4)  
4) Excellent Recuperative Capacity: +6 REC (6 Active Points); Unified Power (Mutant Resilience; -1/4)  
5) Excellent Stamina: +30 END (6 Active Points); Unified Power (Mutant Resilience; -1/4)  
6) Hardy: +20 STUN (10 Active Points); Unified Power (Mutant Resilience; -1/4)  
 Hyper Cerebral Functions, all slots Unified Power (Mutant Mental Powers; -1/4)  
10 1) Obviously Superior Intellect: +13 INT (13 Active Points); Unified Power (Mutant Mental Powers; -1/4)  
2) Enormous Willpower: +10 EGO (10 Active Points); Unified Power (Mutant Mental Powers; -1/4)  
14 3) Extraordinarily Confident: +17 PRE (17 Active Points); Unified Power (Mutant Mental Powers; -1/4)  
10 4) Dominating Will: +4 OMCV (12 Active Points); Unified Power (Mutant Mental Powers; -1/4)  
10 5) Incorruptible: +4 DMCV (12 Active Points); Unified Power (Mutant Mental Powers; -1/4)  
24 6) Fast As Thought: +3 SPD (30 Active Points); Unified Power (Mutant Mental Powers; -1/4)  
17 7) Indominatable Will: Mental Damage Reduction, 50% (30 Active Points); Costs Endurance (-1/2), Unified Power (Mutant Mental Powers; -1/4) 
8) Mental Reserves: +50 END (10 Active Points); Unified Power (Mutant Mental Powers; -1/4)  
9) Total Recall: Eidetic Memory (5 Active Points); Unified Power (Mutant Mental Powers; -1/4)  
10) Computer Mind: Lightning Calculator (3 Active Points); Unified Power (Mutant Mental Powers; -1/4)  
11) Photographic Memory: Speed Reading (x1,000) (8 Active Points); Unified Power (Mutant Mental Powers; -1/4)  
12) Powerful Mind: Mental Defense (10 points total) (10 Active Points); Unified Power (Mutant Mental Powers; -1/4) 
36 13) Psychokinetic Force Field: Resistant Protection (20 PD/15 ED) (54 Active Points); Costs Half Endurance (-1/4), Unified Power (Mutant Mental Powers; -1/4) 
14) Psychokinetic Protection: Power Defense (10 points) (10 Active Points); Linked (Psychokinetic Force Field; -1/2), Unified Power (Mutant Mental Powers; -1/4) 
11 15) Psionic Defense Field: Resistant Protection (8 PD/8 ED) (24 Active Points); Psionic (-1/2), Costs Endurance (-1/2), Unified Power (Mutant Mental Powers; -1/4) 
16) Subconcious Psychokinetic Blocking and Dodging: +2 DCV (10 Active Points); Costs Endurance (-1/2), Requires A Roll (14- roll; -1/4), Unified Power (Mutant Mental Powers; -1/4) 
20 17) Psychokinetic Flight: Flight 20m, Position Shift (25 Active Points); Unified Power (Mutant Mental Powers; -1/4) 
33 Mind Searching: Multipower, 50-point reserve, (50 Active Points); all slots Unified Power (-1/4), Concentration (1/2 DCV; -1/4)  
2f 1) Through Another's Eyes: Clairsentience (Sight And Hearing Groups), Discriminatory, Targeting (45 Active Points); Only Through The Senses Of Others (-1/2), Unified Power (-1/4), Concentration (1/2 DCV; -1/4) 
2f 2) Mental Perception: Detect Minds and Psionic A Class Of Things 16- (Mental Group), Discriminatory, Analyze, Increased Arc Of Perception (360 Degrees), Targeting (30 Active Points); Unified Power (-1/4), Concentration (1/2 DCV; -1/4) 
3f 3) Scanning: Mind Scan 10d6 (Human class of minds) (50 Active Points); Unified Power (-1/4), Concentration (1/2 DCV; -1/4) 
50 Higher Mental Functions: Multipower, 75-point reserve, (75 Active Points); Variable Limitations (requires -1/2 worth of Limitations; -1/4); all slots Unified Power (Mutant Mental Powers; -1/4)  
4f 1) Inflict Pain: Mental Blast 7 1/2d6 (75 Active Points); Perceivable (-1/4), Gestures (-1/4), Unified Power (Mutant Mental Powers; -1/4) 
4f 2) Dominate: Mind Control 15d6 (Human class of minds) (75 Active Points); Perceivable (-1/4), Gestures (-1/4), Unified Power (Mutant Mental Powers; -1/4) 
4f 3) Read Minds: Telepathy 15d6 (Human class of minds) (75 Active Points); Perceivable (-1/4), Gestures (-1/4), Unified Power (Mutant Mental Powers; -1/4) 
4f 4) Psionic Palsy: Drain SPD & DEX 3d6+1 (standard effect: 10 points), Attack Versus Alternate Defense (Mental Defense; +0), Alternate Combat Value (uses OMCV against DMCV; +1/4), Expanded Effect (SPD, DEX Simultaneously) (+1/2), Line Of Sight (+1/2) (74 Active Points); Gestures (-1/4), Stops Completely If Mentalist Is Knocked Out (-1/4), Unified Power (Mutant Mental Powers; -1/4) 
4f 5) Mental Paralysis: Entangle 1d6, 0 PD/0 ED (Mental Defense +6), Alternate Combat Value (uses OMCV against DMCV; +1/4), Cannot Be Escaped With Teleportation (+1/4), Works Against EGO, Not STR (+1/4), Line Of Sight (+1/2), Takes No Damage From Attacks, EGO Only To Break Out (+1 1/4) (70 Active Points); Gestures (-1/4), Stops Working If Mentalist Knocked Out (-1/4), Unified Power (Mutant Mental Powers; -1/4) 
4f 6) Sensory Overload: Sight and Hearing Groups Flash 7 1/2d6, Attack Versus Alternate Defense (Mental Defense; +0), Alternate Combat Value (uses OMCV against DMCV; +1/4), Line Of Sight (+1/2) (75 Active Points); Gestures (-1/4), Stops Working If Mentalist Knocked Out (-1/4), Unified Power (Mutant Mental Powers; -1/4) 
4f 7) Clouding Men's Minds: Invisibility to Sight, Hearing, Mental, Smell/Taste and Radio Groups, Spatial Awareness, Danger Sense, Detect and Combat Sense , No Fringe (66 Active Points); Psionic (-1/2), Unified Power (Mutant Mental Powers; -1/4) 
3f 8) Mind Over Body: Aid Any 2 Physical Characteristics 3d6+1 (standard effect: 10 points) (+1 Maximum - 20 pts.), Physical Characteristics (+1/2), Expanded Effect (x2 Characteristics or Powers simultaneously) (+1/2), Delayed Return (5/min; +1) (66 Active Points); Self Only (-1), Unified Power (Mutant Mental Powers; -1/4) 
47 Psychokinesis: Multipower, 70-point reserve, (70 Active Points); Variable Limitations (requires -1/2 worth of Limitations; -1/4); all slots Unified Power (Mutant Mental Powers; -1/4)  
1f 1) Active Psychokinetic Blocking and Dodging: +4 DCV (20 Active Points); Costs Endurance (-1/2), Linked (Subconcious Psychokinetic Blocking and Dodging; -1/4), Unified Power (Mutant Mental Powers; -1/4) 
3f 2) Psychokinetic Wall: Barrier 12 PD/12 ED, 0 BODY (up to 6m long, 2m tall, and 1/2m thick), Non-Anchored, Alternate Combat Value (uses OMCV against DCV; +0), Hardened (+1/4) (69 Active Points); Costs Endurance (to maintain; -1/2), Gestures (-1/4), Unified Power (Mutant Mental Powers; -1/4) 
4f 3) Psychokinetic Manipulation: Telekinesis (45 STR) (69 Active Points); Gestures (-1/4), Requires A Roll (14- roll; -1/4), Unified Power (Mutant Mental Powers; -1/4) 
4f 4) Fine Psychokinetic Manipulation: Telekinesis (30 STR), Affects Porous, Fine Manipulation, Alternate Combat Value (uses OMCV against DCV; +0) (65 Active Points); Gestures (-1/4), Requires A Roll (14- roll; -1/4), Unified Power (Mutant Mental Powers; -1/4) 
4f 5) Psychokinetic Force: +70 STR (70 Active Points); Instant (-1/2), Unified Power (Mutant Mental Powers; -1/4) 
4f 6) Psychokinetic Fist: Blast 14d6, Alternate Combat Value (uses OMCV against DCV; +0) (70 Active Points); Gestures (-1/4), Requires A Roll (14- roll; -1/4), Unified Power (Mutant Mental Powers; -1/4) 
4f 7) Psychokinetic Spear: Killing Attack - Ranged 4d6-1, Alternate Combat Value (uses OMCV against DCV; +0), Armor Piercing (+1/4) (69 Active Points); Gestures (-1/4), Requires A Roll (14- roll; -1/4), Unified Power (Mutant Mental Powers; -1/4) 
4f 8) Psychokinetic Shackles: Entangle 5d6, 9 PD/9 ED, Alternate Combat Value (uses OMCV against DCV; +0) (70 Active Points); Gestures (-1/4), Requires A Roll (14- roll; -1/4), Unified Power (Mutant Mental Powers; -1/4) 
4f 9) Psychokinetic Transport: Flight 20m, x8 Noncombat, Usable Nearby - Within 4m (+1 1/4), Grantor pays the END whenever the power is used, Grantor controls the power totally (67 Active Points); Gestures (Requires both hands; -1/2), Unified Power (Mutant Mental Powers; -1/4) 
Powers Cost: 433   
Value Complication 
Dependent NPC: Arthur Harding Infrequently (Normal; Useful Noncombat Position or Skills) 
10 Distinctive Features: Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort) 
15 Hunted: Tantrum Frequently (As Pow; Harshly Punish) 
15 Hunted: Mutant Hating Organization Infrequently (Mo Pow; Harshly Punish) 
15 Psychological Complication: Sensitive and Caring (Common; Strong) 
10 Psychological Complication: Hates Bullies (Common; Moderate) 
10 Social Complication: Flamboyantly Homosexual Frequently, Minor 
15 Social Complication: Secret Identity Frequently, Major 
Quirk: Loves Classical Music 
Quirk: Vegan 
Quirk: Talks with a noticable lisp 
Quirk: Likes Stereotypically Gay TV Shows/Movies 
Quirks: Doesn’t “Get” Sports…but loves guys in tight pants 
Complications Points: 100 
Base Points: 462 
Experience Earned: 93 
Experience Spent: 93 
Experience Unspent:
Total Character Cost: 555 

Bio:

Headstrong (Mirrorverse Hardcore)

Champions: The Mutant Chronicles 966deadman 966deadman