Lux

Street Level Hero looking out for runaways, Mother of Street Angel

Description:
Lux
Alternate Identities: Sandy Bowen
Player Name: NPC
Hair Color: Blonde Eye Color: Blue
Height: 5’ 8" 1.72 m
Weight: 132 lbs 60.00 kg







Characteristics
Value  Char   PointsRollNotes
10  STR011-HTH Damage 2d6 END [1]
23  DEX2614-
18  CON813-
13  INT312-PER Roll 14-
14  EGO412-
20  PRE1013-PRE Attack: 4d6
8  OCV25
8  DCV25
1  OMCV-6
5  DMCV6
5  SPD30Phases: 3, 5, 8, 10, 12
7/13  PD57/13 PD (0/6 rPD)
8/14  ED68/14 ED (0/6 rED)
8  REC4
40  END4
10  BODY0
34  STUN7
 
20m  RUN8END [2]
4m  SWIM0END [1]
8m  LEAP28m forward, 4m upward
Characteristics: 167

Cost  PowerEND
64  Of The Light: Multipower, 80-point reserve, (80 Active Points); all slots Unified Power (Living Light; -1/4) 
6f  1) Light Knives: (Total: 80 Active Cost, 57 Real Cost) Blast 5d6, Reduced Endurance (1/2 END; +1/4), Variable Advantage (+1/2 Advantages; Limited Group of Advantages (Armor Piercing, Penetrating, AVAD [Power Def], Autofire, AOE Accurate 1m); +3/4) (50 Active Points); Unified Power (Living Light Powers; -1/4) (Real Cost: 40) plus Major Transform 3d6 (Addict into Non-Addict, Getting Addicted Again) (30 Active Points); Linked (Light Knives; -1/2), Unified Power (Living Light Powers; -1/4) (Real Cost: 17) 5
5f  2) Brightest Light: Sight Group Flash 8d6, Armor Piercing (+1/4), Hole In The Middle (fixed size; +1/4), Area Of Effect (8m Radius; +1/2) (80 Active Points); No Range (-1/2), Unified Power (-1/4) 8
24  Let There Be Light: (Total: 38 Active Cost, 24 Real Cost) Change Environment (-4 to Normal Sight PER Rolls), Area Of Effect (8m Radius; +1/2), Reduced Endurance (0 END; +1/2) (16 Active Points); No Range (-1/2), Unified Power (Living Light Powers; -1/4) (Real Cost: 9) plus Power Defense (10 points), Area Of Effect (4m Radius; +1/4), Usable Nearby (+1) (22 Active Points); Linked (Physical Light; -1/4), Unified Power (-1/4) (Real Cost: 15) 0
10  Used to the Light: Sight Group Flash Defense (15 points) (15 Active Points); Limited Power Only Vs. Light Based Flash Attacks (-1/2) 0
6  Observant: +2 PER with all Sense Groups 0
7  Where's Sy: Detect Nox 14-/12- (Unusual Group), Tracking 0
10  Trained Mind: Mental Defense (10 points total) 0
5  Resilient: Power Defense (5 points) 0
5  Elusive: +2 DCV (10 Active Points); Requires Acrobatics Roll (Skill roll; Must be made each Phase/use; -1) 
Powers: 142

Cost  Martial Arts Maneuver
  Martial Arts 
4  1) Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 30 STR to Disarm 
4  2) Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort 
4  3) Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 6d6 Strike 
5  4) Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, 8d6 Strike 
3  5) Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 4d6 +v/10, Target Falls 
8  6) +2 HTH Damage Class(es) 
Martial Arts: 28

==

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Cost  Skill
8  4 with Light Knives 
10  2 with Martial Arts 
10  Defense Maneuver I-IV  
10  Defensive Attack [Notes: A character with this optional new Combat Skill has a heightened ability to avoid attacks in combat. He only suffers a -2 DCV when making a Multiple Attack (6E2 73), rather than his DCV being halved. (This includes Multiple Attacks made with the Two-Weapon Fighting Skill.) No roll is required, and all other Multiple Attack penalties and rules apply. Defensive Attack costs 10 Character Points and applies to all forms of Multiple Attack. If a character only wants to be able to use it with Multiple Attacks only featuring HTH attacks, or only featuring Ranged attacks, he can apply a -1 Limitation, HTH Multiple Attacks Only or Ranged Multiple Attacks Only.

pg 38] 

10  Rapid Attack  
3  Acrobatics 14- 
3  Breakfall 14- 
3  Charm 13- 
3  Contortionist 14- 
2  High Society 10- 
3  Shadowing 12- 
3  Stealth 14- 
3  Streetwise 13- 
3  Teamwork 14- 
3  PS: Dancer 14- 
3  PS: Gymnast 14- 
Skills: 80

Perks Cost: 0

Cost  Talent
12  Combat Luck (6 PD/6 ED) 
15  Combat Sense 12- 
6  +2/+2d6 Striking Appearance (vs. all characters) 
Talents Cost: 33


Val  Complication
15  Dependent NPC: Various Kids on the Street Infrequently (Incompetent) 
10  Distinctive Features: Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort) 
20  Hunted: IHA Infrequently (Mo Pow; NCI; Harshly Punish) 
15  Psychological Complication: Protects Innocents (Common; Strong) 
15  Psychological Complication: Loyal to Nox (Common; Strong) 
Complications Points: 75

Base Points: 350
Experience Earned: 111
Experience Spent: 100
Experience Unspent: 11
Total Character Cost: 450

Bio:

Lux

Champions: The Mutant Chronicles 966deadman 966deadman