TKkid

Description:

TKkid 
Alternate Identities: Jeremy Harding 
Player Name:  
Hair Color: Black 
Eye Color: Brown 
Height: 4’ 9" (1.46 m) 
Weight: 108 lbs (49.00 kg) 
 
Characteristics     
Value Char Points Roll Notes 
STR -3 10- HTH Damage 1d6 END [1] 
13 DEX 12-  
33 CON 16-  
28 INT 18 15- PER Roll 15- 
18 EGO 13-  
PRE -2 11- PRE Attack: 1 1/2d6 
OCV   
DCV   
OMCV -6   
DMCV   
SPD 10  Phases: 3, 5, 8, 10, 12 
16/31 PD  16/31 PD (0/15 rPD) 
16/31 ED  16/31 ED (0/15 rED) 
22 REC   
85 END   
13 BODY   
71 STUN   
10m RUN -2  END [1] 
4m SWIM  END [1] 
4m LEAP  4m forward, 2m upward 
Characteristics: 29     
Cost Perk 
Favor (Custom Adder) 
Computer Link (Custom Adder) 
Contact (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Custom Adder, Good relationship with Contact) 8- 
Money: Well Off; Custom Adder 
Fringe Benefit: Custom Adder, Federal/National Police Powers 
Perks Cost: 
Cost Skill 
24 +2 Overall 
20 +4 Combat Skill Levels With TK MultiPower 
Rapid Attack (10 Active Points); Ranged Multiple Attacks Only (-1) 
Computer Programming 15- 
Cramming  
Cryptography 15- 
Electronics 15- 
Forensic Medicine 15- 
Paramedics 15- 
Inventor 15- 
Deduction 15- 
Mechanics 15- 
Security Systems 15- 
Systems Operation 15- 
Scientist 
1) Science Skill: Chemistry 15- (3 Active Points) 
2) Science Skill: Genetics 15- (3 Active Points) 
3) Science Skill: Meta Human Physiology 15- (3 Active Points) 
4) Science Skill: Physics 15- (3 Active Points) 
5) Science Skill: Robotics 15- (3 Active Points) 
   
Gambling (Online Betting) 15- 
Scholar 
1) KS: Academic World (2 Active Points) 11- 
2) KS: Models, Actresses and Other Beautiful Women (3 Active Points) 15- 
3) KS: Social Media (3 Active Points) 15- 
TF skateboard 
Skills Cost: 109  
Martial Arts Cost: 0  
Cost Talent 
Eidetic Memory 
Lightning Calculator 
Speed Reading (x10) 
Talents Cost: 12  
Cost Power END 
65 Telekinesis: Multipower, 97-point reserve, (97 Active Points); Variable Limitations (requires -1/2 worth of Limitations; -1/4); all slots Unified Power (-1/4)  
5f 1) Telekinesis (24 STR), Fine Manipulation, Area Of Effect (4m Radius; +1/4), Configurable Area of Effect (+1/4), Invisible Power Effects (Invisible to [Sight Group]; +1/2) (92 Active Points); Limited Range (40 meters; -1/4), Gestures (-1/4), Unified Power (-1/4) 
5f 2) Telekinesis (52 STR), Area Of Effect (2 2m Areas; +1/4) (97 Active Points); Limited Range (40 meters; -1/4), Gestures (-1/4), Unified Power (-1/4) 10 
5f 3) TK Exploding Force: Blast 11d6, Area Of Effect (4m Radius; +1/4), Double Knockback (+1/2) (96 Active Points); Limited Range (-1/4), Gestures (-1/4), Unified Power (-1/4) 10 
5f 4) TK Thrust: Blast 15 1/2d6, Area Of Effect (16m Line; +1/4) (97 Active Points); Limited Range (40 meters; -1/4), Gestures (-1/4), Unified Power (-1/4) 10 
5f 5) TK Punch: Blast 19d6+1 (97 Active Points); Limited Range (40 meters; -1/4), Gestures (-1/4), Unified Power (-1/4) 10 
5f 6) TK Throtttle (the ol' darth Vader): Blast 8 1/2d6, Area Of Effect (2 2m Areas; +1/4), Attack Versus Alternate Defense (ED; All Or Nothing; Not VS Self Contained Breathing; +1) (97 Active Points); Limited Range (40 meters; -1/4), Gestures (-1/4), Limited Power Power loses about a fourth of its effectiveness (Cannot Rapid Attack the Same target; -1/4), Unified Power (-1/4) 10 
4f 7) TK Force Field: Barrier 10 PD/10 ED, 7 BODY (up to 6m long, 4m tall, and 1/2m thick), Custom Adder, Non-Anchored, Invisible Power Effects (Invisible to [Sight Group]; +1/2) (97 Active Points); Costs Endurance (to maintain; -1/2), Limited Range (40 meters; -1/4), Gestures (-1/4), Unified Power (-1/4) 10 
5f 8) TK Chains: Entangle 7d6, 9 PD/8 ED, Area Of Effect (2 2m Areas; +1/4) (97 Active Points); Limited Range (40 meters; -1/4), Gestures (-1/4), Unified Power (-1/4) 10 
5f 9) TK Strength: +90 STR (90 Active Points); Increased Endurance Cost (x2 END; -1/2), Unified Power (-1/4) 18 
5f 10) TK Shard Storm: Blast 13d6, Area Of Effect (4m Radius; +1/4), Armor Piercing (+1/4) (97 Active Points); Gestures (-1/4), Limited Range (-1/4), Unified Power (-1/4) 10 
    
 Telekinetic Sense  
20 1) Telekinetic Sense: Active Sonar (Touch Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Range (30 Active Points); Limited Range (40 Meters; -1/4*), Unified Power (-1/4) [Notes: Pulses out minscule waves of Telekinetic engery that convey a sense of touch just as if he were feeling everything around him with his own skin. These energy waves can be detected by microscopic touch.] 
    
 Telekinetic Force Field  
30 1) TK Force Field: Resistant Protection (15 PD/15 ED) (45 Active Points); Unified Power (-1/4), Nonpersistent (-1/4) 
2) TK Force Field: +14 ED (14 Active Points); Nonpersistent (-1/4), Unified Power (-1/4), Linked (Telekinesis; Greater Power is Constant or in use most or all of the time; -1/4)  
3) TK Force Field: +14 PD (14 Active Points); Nonpersistent (-1/4), Unified Power (-1/4), Linked (Telekinesis; Greater Power is Constant or in use most or all of the time; -1/4)  
4) TK Force Field: Power Defense (15 points) (15 Active Points); Unified Power (-1/4), Nonpersistent (-1/4), Linked (Telekinesis; Greater Power is Constant or in use most or all of the time; -1/4) 
5) TK Deflection: +3 DCV (15 Active Points); Linked (TK Force Field; Greater Power is Constant or in use most or all of the time; -1/4), Nonpersistent (-1/4), Unified Power (-1/4)  
    
 Telekinetic Flight  
35 1) TK Flight: Flight 30m, Position Shift, Costs Endurance Only To Activate (+1/4) (44 Active Points); Unified Power (-1/4) 
2) Stabilized: Knockback Resistance -15m (15 Active Points); Linked (TK Flight; -1/2), Unified Power (-1/4), Nonpersistent (-1/4) 
    
 Big Brain  
Analytical Mind: +14 PRE (14 Active Points); Limited Power Power loses about half of its effectiveness (Pre Def Only; -1), Unified Power (-1/4)  
14 Mental Defense (18 points total) (18 Active Points); Unified Power (-1/4) 
    
21 Invention pool: Variable Power Pool, 16 base + 20 control cost, (26 Active Points); Only Change In Lab (-1/2), Must Take At Least -1/2 In Focus (-1/2)  
1) Tissue Regenerator: Healing BODY 0 1/2d6, Constant (+1/2), Decreased Re-use Duration (1 Turn; +1 1/2) (15 Active Points); OAF (-1), Requires A Roll (Skill roll (Paramedics); -1/2), 1 Continuing Fuel Charge lasting 1 Hour (-0) Real Cost: 6 [1 cc] 
2) Mutant Analyzer: Detect A Class Of Things 14- (Radio Group), Discriminatory, Analyze (20 Active Points); OAF (-1), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Sense Affected As More Than One Sense Sight (-1/2), Nonpersistent (-1/4), 1 Continuing Fuel Charge lasting 6 Hours (-0) Real Cost: 6 [1 cc] 
3) Mental Amplification Headband: +10 EGO (10 Active Points); IAF (-1/2), Only For Mental Breakout Rolls (-1/2), Must Push Normal Ego (-1/2) Real Cost: 4  
4) Language Computer: Universal Translator 15- (20 Active Points); OAF (-1), Extra Time (1 Turn, Only to Activate, -3/4), 1 Continuing Fuel Charge lasting 6 Hours (-0) Real Cost: 7  
5) Medical Analyzer: Detect A Class Of Things 14- (Radio Group), Discriminatory, Analyze (20 Active Points); OAF (-1), Extra Time (1 Turn, Only to Activate, -3/4), Sense Affected As More Than One Sense Sight (-1/2), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Nonpersistent (-1/4), 1 Continuing Fuel Charge lasting 6 Hours (-0) Real Cost: 5 [1 cc] 
    
 Mutant Physiology  
16 1) +2 SPD (20 Active Points); Unified Power (-1/4)  
13 2) +23 CON (23 Active Points); Limited Power Power loses about a third of its effectiveness (Only to prevent stun; -1/2), Unified Power (-1/4)  
10 3) +65 END (13 Active Points); Unified Power (-1/4)  
14 4) +18 REC (18 Active Points); Unified Power (-1/4)  
20 5) +51 STUN (26 Active Points); Unified Power (-1/4)  
6) +3 BODY (3 Active Points); Unified Power (-1/4)  
Powers Cost: 354   
Value Complication 
10 Distinctive Features: Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort) 
10 Psychological Complication: Touchy about size and age (Common; Moderate) 
20 Hunted: Genoside Frequently (Mo Pow; Harshly Punish) 
Hunted: Primus Infrequently (Mo Pow; NCI; Watching; Custom Adder) 
10 Hunted: Mystery Hunted Frequently (Mo Pow; Watching) 
15 Social Complication: Under Aged (15 Years Old) Frequently, Major 
10 Psychological Complication: Secret Gambling Addict (Uncommon; Strong) 
20 Psychological Complication: Will destroy Genoside! (Common; Total) 
Has a fortune built up from online gambling but won’t sepend it (yet). 
Loves martial artists / wishes he was a martial artist. 
Lost in science 
Workaholic 
Never forgets to visit his parents grave every year. 
Complications Points: 100 
Base Points: 450 
Experience Earned: 58 
Experience Spent: 54 
Experience Unspent:
Total Character Cost: 504 

Bio:

Jeremy Harding had a wonderful childhood in a rich suburb surrounded by a loving family. From an early age he was IQ tested at 280. His rise through school was meteoric, he excelled at every test, memorized every fact he came across and read entire libraries dry in a matter of weeks. It was not long before he was sent to a school for gifted children and even there he excelled. Before long he was the youngest person to attend MIT. He completed entire degree courses in months. But of course this kind of performance drew attention, the wrong kind of attention.

It was during a summer break when the Genocide robots invaded Jeremy’s nice upper class suburb. They tore though his family home like it was made of match sticks. His parents were obliterated before his eyes. As the huge robotic hand reached down to snuff him out, Jeremy discovered that great intelligence was not his only gift. With a great mental shove the giant robot was pushed off balance and before he knew what was happening Jeremy was flying away…

TKkid

Champions: The Mutant Chronicles 966deadman TKKid