Champions: The Mutant Chronicles

Damn It's Cold
Winter South of the Border

Campaign Date: 12-3-16
Actual Dates: 12/7/16, 12/14/16, 12/21/16
Sessions: 3

PCs Involved:

Psi-kick
Street Angel
Amber
Midnight
Hive
Hardcore

Notable NPCs:

Sr. Equis (Mr. X), Lightning Lad, Chill, Mayor Alvarez, Paco, Sgt. Martinez

Adversaries

Evil Snowmen
Ice Cold
Defense Turrents

Game Synopsis

Street Angel assembles the Hollywood Knights for a meeting, but is interrupted by a call on his commlink. Answering “This is Street Angel, Hollywood Knights how can I help you?” A voice on the other side speaks with in English with a Spanish accent. “Senior Street Angel, my name is Paco. I am the executive assistant of Mayor Alvarez of the city of Rosarito Beach, Baja California, Mexico. We have an emergency situation. The Mayor has asked for your assistance.”

Street Angel gestures to the others for quiet. Speaking into the commlink. “We need authorization to operate in Mexico. If you can give me your coordinates we can be there fast… Who gave you our contact Information?”

EA Paco replies “Senor Webster, the PRIMUS Silver Avenger”. Street Angel fumes a little at this.

Looking from the commlink he calls out to the Base A.I. “Myrlyn, check these coordinates, check the satellites for unusual conditions. Identify the Mayor Alvarez and his Executive Assistant Paco using voice recognition from my commlink.”

Turning to the Hollywood Knights. “Alright Ladies and Gentlemen, it’s 162 miles to Rosarito, we got a Skycruiser with a full tank of gas, 40% of a plan, it’s cold out, and we’re wearing skin tights costumes.”

Myrlyn reports a field of near absolute zero cold. Originating from the Peninsular mountain range and moving slowly north.

On arrival the Team meets with Mayor Alvarez, Executive Assistant Paco, and Police Federal Sgt. Martinez. Who offer their full support.

We learn that a local superhero Volcan with Fire Powers flew into the field and never returned.

The Team struggles to get past the effects of the cold field. They discover that it the cold effect is secondary to the time effects and the field is expanding.

Mayor Alvarez called in the Young 6 and Mr. X (aka Senor Equis). They offer assistance to the Hollywood Knights. They offer a gadget that lets them operate within the Time/Cold field and Sgt. Martinez offers them Cold Weather gear.

The Team locates Volcan’s frozen body and are ambushed by Animated Snowmen. Victorious they return Volcan to safety.

The Team locates the origin point of the Time/Cold field. They arrive at the location and discover a Cave. Inside they’re attacked by an Iceman and after an exchange of attacks. PSI-Kick shatters the Iceman with her lethal PSI-Weapons.

Street Angel asks Amber to preserve the shattered remains of the body in amber for evidence before moving on to shutdown the device. We find it surrounded by an almost impenetrable field, but PSI-Kick’s telekinetic chain easily reaches in and turns off the device. Before we can examine the device it vanishes in a blur. The Hollywood Knights returns to Mayor Alvarez with the amber preserved remains of the Iceman and report the all clear.

Mayor Alvarez offers his thanks and gratitude. (Favor)

Street Angel collects the gadgets provided by Mr. X (Senor Equis) “Thank you for the loan Mr. X, I am sure the gadgets worked as designed?” Implying that he knows about them gathering information on them.

Street Angel requests PRIMUS examine the remains to identify the unknown Iceman.

XP and Rewards

Amber receives 6 XP
Midnight receives 3 XP
Psi-Kick receives 2 XP (Missed Second session)
Street Angel receives 3 XP
Hive receives 4XP (Missed last session)
Hardcore receives 5 XP Plus one for getting MVP

MVP

Hardcore receives MVP for battle tactics during the fight.

Notes

PSI-Kick’s use of lethal force against our Iceman adversary was a surprise and may have repercussions both personally and publicly if it gets out.

Amber’s reluctance to preserve the Iceman’s remains for forensics signifies I need to work harder on being a good team leader.

The Young 6 and Mr. X’s true goals are unknown.

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A Knight in the Park
Genocide Attack

Campaign Date: 11-15-16
Actual Dates: 11/16/16, 11/30/16
Sessions: 2

PCs Involved:

Psi-kick
Street Angel
Amber
Midnight
Twister

Notable NPCs:

Jeniffer Drake, Stitch, Portal, Tanya Matthews

Adversaries

Vengeance
Genocide Knights

Game Synopsis

Coming…

XP and Rewards

Amber receives 4 XP
Midnight receives 2XP
Psi-Kick receives 2XP
Street Angel receives 2XP
Twister receives 2XP Plus one for getting MVP

MVP

Twister receives MVP for chasing off Vengeance and putting down Genocide Knights.

Notes

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To Serve and Protect
The Protectors Enthralled

Campaign Date: 9-9-2016 – 9-14-2016
Actual Dates: 9/21/16, 9/28/16, 10/5/16, 10/12/16, 10/26/16
Sessions: 5

PCs Involved:

Psi-kick (Missed 10/5)
Street Angel (Missed 10/26)
Hive (Missed 10/5)
Amber
Hardcore (Not involved until 10/5)
Midnight
Twister (Not Involved until 10/12)

Notable NPCs:

Police Lt. Samantha McDonald

Adversaries

The Protectors

Game Synopsis

Coming…

XP and Rewards

Amber receives 10 XP
Midnight receives 5XP Plus 1 for MVP for a total of 6XP
Hive receives 8XP
Psi-Kick receives 4XP
Street Angel receives 4XP
Hardcore receives 6XP
Twister receives 2XP

MVP

Midnight received MVP for her heroic actions in disposing of the Armageddon device.

Notes

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Don't Drink the Water
New Drug

Campaign Date: 8-20-2016 – 8-21-2016
Actual Dates: 8/31/16, 9/7/16
Sessions: 2

PCs Involved:

Psi-kick
Street Angel
Hardcore
Midnight

Notable NPCs:

Mysterious Stranger
Honey Badger

Adversaries

Nocticia
Velvet Phantoms
Giant Squid

Game Synopsis

Street Angel gets word that there is a new drug on the street. It is called Black Velvet and seems to grant the user strange powers in addition to causing them to become overly aggressive and agitated. He calls around to see if others have heard of anything about it and reaches out to Hardcore somewhat reluctantly. The two seem to be having some personality issues due to their opposite views. Street Angel begins to investigate and it leads him to suspect a scion of the very wealthy Somethingorother family, Shyla, a notorious party girl. He is able to track her movements through her Twitter feed to a nightclub called XOXOX. There he runs into a mysterious stranger who seems to know a great deal about him including his Secret ID. This deters Street Angel for the moment.

Meanwhile, Hardcore receives a call from his sister and he and Midnight quickly make their way to his apartment. Sarah tells Tommy that Caprise, or Honey Badger as she is known to the Mutant Underground came to the apartment seeming more disturbed than usual. Sarah is worried that she may have been under the influence of Black Velvet but is perplexed at how the drug could have effected Caprise given her general immunity to toxins and poisons. Hardcore and Midnight have little problem tracking Honey Badger as she is only a block away. They rush over and Hardcore tries to reason with Caprise. As she becomes more and more agitated Hardcore finally resorts to trying to restrain her. This escalates into a battle where Honey Badger seems to be gaining the upper hand. Hardcore calls Psi-Kick for backup and she in turn calls Street Angel. With the added firepower they are able to finally subdue Honey Badger thanks to Psi-Kick’s mental powers. They turn her over to PRIMUS for safe keeping.

Hardcore decides to try his luck getting into XOXOX with Quindy by his side. Ultimately he is also unsuccessful even after resorting to pushing his way past the bouncers. Once in the doors he and Quindy come face to face with the mysterious stranger that Street Angel had run across earlier. They finally leave when Street Angel alerts them to a bank robbery taking place down the street. Psi-Kick and Street Angel also respond and the group comes face to face with a group of PRIMUS agents who seem to be under the effects of Black Velvet and the would be robbers. The team is making quick work of the robbers when the PRIMUS agents attack them. While they are very resistant to both physical attacks and Street Angel’s light based energy they can be restrained and are effected by Midnight’s blasts. The group manages to subdue them and calls PRIMUS to take them into custody.

The group returns to the nightclub and finds it empty. They finally resort to staking out the home of Shyla Somethingorother and Street Angel heads home to get some rest. After quite some time they see the young debutante leave in her car. Quindy flies them high overhead to keep from being noticed and they follow her to the waterfront. She gets into a yacht and heads out to sea. They track her to a very large floating building and head inside. As they move through the submerged corridors they see an imprisoned Giant Squid whose ink seems to be being harvested for the creation of Black Velvet. Shyla confronts them and changes into an aquatic form and surrounds herself with shades under the influence of Black Velvet. A battle ensues and the Shades run interference for Nocticia. Hardcore finally smashes the wall to the Squid’s aquarium which begins to flood the structure. Nocticia shatters the wall to the corridor which floods the area entirely and makes her escape. Hardcore releases the Squid and Quindy rescues Tommy and Nicole. Tommy managed to collect a pure sample of the Squid ink and they return it to PRIMUS. PRIMUS technicians are able to fashion an antidote for Black Velvet from the sample.

XP and Rewards

Hardcore receives 4 XP plus 1 for MVP for a total of 5
Psi-Kick, Midnight and Street Angel receive 2 XP

MVP

Hardcore received the MVP for this scenario

Notes

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Ultimate Go 'round
Battle at Bare Elegance

Campaign Date: 8-12-2016
Actual Dates: 8/24/16
Sessions: 1

PCs Involved:

Amber
Psi-kick
Street Angel
Hardcore

Notable NPCs:

Stitch
Jacob Engelberg (Bare Elegance Owner)

Adversaries

Blackstar
Slick

Game Synopsis

Nicole (Psi-Kick) has finally decided to call it quits at Bare Elegance. She, Amber and Tommy head down there so that she can talk to Jacob Engelberg and let him know. Unknown to the three of them Street Angel is meeting Stitch from the Mutant Underground at the very same time. The trio overhears a conversation from a nearby table which leads them to believe that the two men sitting there are members of the Ultimates, a supervillain group who were previously turned into teenaged girls by the magic of Miss Manners. One of them gets belligerent with one of the dancers and Tommy gets in his face. Words give way to punches and the two bricks start slugging it out. The other man, Amber and Street Angel all stay back to contain the destruction and help the employees and patrons. After a lot of testosterone laden talk, a big hole in the building and several punches by each it becomes apparent that they are very evenly matched and neither is getting anywhere. Slick finally grabs his teammate and the two escape while Nicole tries to talk down Hardcore’s temper.

XP and Rewards

Amber and Hardcore receive 2 XP
Psi-Kick and Street Angel receive 1 XP

MVP

No MVP was chosen for this scenario

Notes

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Cemetery Gates
Motion No More

Campaign Date: 7-4 to 7-9-2016
Actual Dates: 7/13/16, 7/20/16, 7/27/16, 8/3/16
Sessions: 4

PCs Involved:

Amber
Psi-kick
Twister
Mr. Motion
Street Angel
Midnight (Missed 3rd session)

Notable NPCs:

The Champions
The Protectors

Adversaries

Carcass
Captain Stalwart Zombie
Zombies

Game Synopsis

Mutant Underground Safehouse, Los Angeles
Mon, July, 04, 2016 – 08:00 PST

The Hollywood Knights temporary new base is a Mutant Underground safehouse. The team is celebrating the 4th of July.

We learn that IMAGE has been successfully recruiting from the Mutant Underground.

Our celebration is interrupted by a Breaking News Flash. Captain Stalwart is dead. Murdered by an unknown superhuman. Other reports cover the theft of 10 bodies from a local Harris Landing graveyard.

Mr. Motion tells us that Captain Stalwart was an old friend and he is leaving to investigate his friend’s death. Hollywood Knights join him in Harris Landing.

City Center, Harris Landing
Mon, July, 04, 2016 – 10:00 PST

Hollywood Knights arrive to find a fresh crime scene with Law Enforcement, Crime Scene Investigators, and the Media.

Street Angel finds the highest ranking police officer, HLPD Lt. Morgan and offers their assistance. He is introduced to the lead HLPD Detective Davis. He had two witnesses, but no camera coverage.

We learned that here have been two other unexplained deaths recently. The local High School Principal Paul Daniels, and a local Mortician James Morgenson.

Our investigation kicks into high gear. We learn that David Morgenson, son of James Morgenson, and our prime suspect. Our investigation of the Morgenson’s home reinforces our suspicions.

We interviewed David Morgenson’s Vice Principle Dana Niedermeyer We convince her to identify David Morgenson’s friends, enemies, and bullies. The Hollywood Knights leave the school to interview them.

The investigation goes on for several days and while we know who we are looking for we can’t seem to find anything. Captain Stalwart, aka James Epstein, is laid to rest on Friday, July 8th. Unfortunately we are no closer to catching his killer.

Cemetery, Harris Landing
Tues, July, 08, 2016 – 10:00 PST

The day of Captain Stalwart’s funeral for is a who’s who of VIP’s, celebrities, and Superheroes. Including the Champions, the Protectors, and Hollywood Knights.

Mr. Motion stands in for his comrade’s family. At the most dramatic moment Carcass (aka David Morgenson) drops his disguise as City Councilman Davis, dozens of Zombies break through to the surface and attack the mourners.

Carcass grabs the body of Captain Stalwart before anyone can react and teleports away with the body.

My only job was to protect the body, but I failed.

The police, security, and superheroes quickly destroy the zombie horde, but there are casualties. The body count is 18 dead and 31 wounded.

The Champions and Protectors escort the mourners to safety and the local Law Enforcement imposes a curfew. Hollywood Knights will patrol the town looking for zombies and Carcass.

The heroes rescue several teens caught outside, but even so failed to save everyone. Later that night they receive an emergency call from the HLPD.

Gina Gomez, a local high school teacher was brutally murdered in her home. The body was dismembered. We come to the conclusion that the perpetrator must have been a Zombie Captain Stalwart.

A car crashes down into the living room.

I order the HLPD to clear the area and Hollywood Knights engage Zombie Captain Stalwart.

Knowing Captain Stalwart’s capabilities I unleash my most lethal attack. Zombie Captain Stalwart targets me. Using a Death from Above attack it charges through me as I become light, crashing into the ground, and burying itself in a crater.

Hollywood Knights gang up on it. I clear the hole, not wanting to get caught in an area attack. The others do not listen to my warning.

Carcass makes another dramatic entrance and attacks Mr. Motion, stunning him. Amber traps them in the crater. I heal Mr. Motion and restore him enough to return to the fight. Carcass loses the initiative and teleports away with Zombie Captain Stalwart.

Frustration does not begin to describe how I feel.

The Champions, the Protectors, and Hollywood Knights meet up and convince the Authorities to evacuate the town. A brief debate on who escorts the civilians to safety ends with the Hollywood Knights staying behind to deal with the threat.

Defender gives us a map of a network of caverns under the cemetery as the possible lair of Carcass.

Midnight digs a tunnel into the caverns and Hollywood Knights search and destroy any Zombies we find. We locate Carcass’s sleeping area, entertainment area, and a cavern with his semi-sentient Zombie mother.

She babbles on about her son and his new friends. About how her husband murdered her by pushing her down the stairs. We leave her alone to her knitting. Mr. Motion does not even suggest destroying her.

A search of Carcass’s sleeping area reveals a cut fingernail under the mattress. Deducing that it may be a teleport focus we lay an ambush for Carcass. While waiting for our targets we deduce that Carcass and the Zombies may be vulnerable to sunlight.

Carcass’s Lair , Harris Landing
Tues, July, 09, 2016 – 05:17 PST (Sunrise)

As the hours pass and dawn approaches Carcass and Zombie Captain Stalwart arrive. Detecting our presence they move to attack us.

Mr. Motion attacks Zombie Captain Stalwart and is hit by Carcass. I unleash everything on Zombie Captain Stalwart and the others move into position.

Mr. Motion grabs Carcass and drags him to the surface. In the sunlight he begins to burn.

Meanwhile in the caverns below, the rest of Hollywood Knights continue to battle Zombie Captain Stalwart.

The battle is desperate and Carcass escapes from the burning sun and teleports into the sleeping area.

I try to distract Zombie Captain Stalwart as Hollywood Knights gang up on Carcass.

Mr. Motion grabs Carcass and drags him to the surface. Where upon Twister carries them both farther into the sunlight and the villain begins to burn.

Meanwhile in the caverns below; the rest of Hollywood Knights continue to battle Zombie Captain Stalwart.

Carcass escapes from the burning sun and teleports into the sleeping area. Where he is attacked by Midnight, Amber, and PSI-Kick.

I manage to delay Zombie Captain Stalwart for a moment. Seeing his Master in danger he flies over, grabbing Carcass, and makes for the surface. Quickly pursued by the whole team of Hollywood Knights from above and below.

I manage to chip away some more of Zombie Captain Stalwart. Before pursuing them both just outside the entrance.

Twister and Mr. Motion are both badly wounded by an attack by Carcass. In desperation Carcass strikes Mr. Motion a mortal wound literally blowing his body apart. Zombie Captain Stalwart hesitates and Carcass looks angrily on his slave. “I guess this does not make us friends anymore.” echoing his contempt.

A glimmer of humanity returns to Zombie Captain Stalwart. “Matt!!! What have I done? What have I become?” Mr. Motion dies mumbling words to his friend. Turning on his master he grabs Carcass and flies straight towards the sun dropping the villain from what has to be a half mile up.

Carcass teleports away only to land in PSI-Kicks hands (Literally) where she has the fingernail. She attacks the villain but her attack appears ineffective. Enraged I unleash a barrage of deadly living light bolts at point blank range on the villain who is on the ground. Knocking him unconscious.

The team stops me before I unleash another barrage on a defenseless target. Calming me down as we call in PRIMUS to arrest, detain, and transport Carcass.

I try to bring Mr. Motion back, but his spirit is gone. I heal Twister and we wait. The PRIMUS Agents arrive to find us around the body of our teammate Mr. Motion aka Matthew Doxen.

Silver Avenger Webster agrees to handle the body of Mr. Motion with respect and the highest level of security.

XP and Rewards

Psi-Kick Twister and Street Angel all receive 4XP because they are over 40XP and made all sessions.

Midnight receives 3XP because she missed Session 3.

Amber receives 8XP because she is under 40XP.

Mr. Motion receives no XP because, well, he’s dead.

MVP

Mr. Motion won MVP posthumously and receives 1 additional XP to be allocated to Russell’s next character.

Notes

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Image and Words
Enter IMAGE

Campaign Date: 6-10-2016
Actual Dates: 6/15/16, 6/22/16, 6/29/16
Sessions: 3

PCs Involved:

Amber
Psi-kick (Missed Last Session)
Twister (Missed Last 2 Sessions)
Mr. Motion (Missed 2nd Session)
Street Angel
Midnight

Notable NPCs:

IMAGE

Adversaries

Genocide Agents
Minutemen Robots
Vengeance

Game Synopsis

Street Angel’s Log

They came for us in broad daylight. They attacked us in our secret base. Genocide sent five Minute Man Robots and a five man team of Genocide Agents.

Dr. Fiasco discovered them first, warning us of the attack, but at the cost of his life.

With Crimson Lake’s departure barely ahead of the law and Mr. Motion and Twister on leave we were out gunned by this threat.

Leaving PSI-Kick, Midnight, the new recruit Amber and I to face this threat we attacked.

Sending out a general call for help from PRIMUS Silver Avenger Webster and Hardcore.

Concentrating fire on the Minute Man Robots we downed one quickly, but still heavily out numbered and out gunned.

We still fight more as individuals rather than as a team, but I managed to keep everyone in the fight.

In our most desperate moment IMAGE arrived to join the fight, but even they were quickly overwhelmed by the Minute Man Robots and the long range support of Vengeance.

Crimson Lake, now Locks, appeared with IMAGE and Mr. Motion arrived in time help balance the forces of the engagement.

Genocide Agents ran out of our base and jumped into a waiting Vehicle, but were quickly contained by Amber.

Moments later our Base exploded. Destroying the Vehicle, knocking out the Genocide Agents, and turning the battle into chaos.

The arrival of more of IMAGE’s team with their leader Murdock helped put down the final Minute Man Robots. Vengeance escaped without being engaged.

In the aftermath we collected the Genocide Agents for questioning and I restored the the Hollywood Knights and IMAGE to consciousness.

Murdock tried to recruit the Hollywood Knights to join IMAGE, but Mr. Motion rejected the offer on the team’s behalf.

Then Troll murdered the unconscious Genocide Agents.

Enraged the Hollywood Knights attacked IMAGE. I managed to knockout Troll and the rest of the team turned on the others.

IMAGE retreated through their gate and Tee Kay tried to through his team mates through it as well. Midnight grabbed Troll and escaped the battlefield.

Mr. Motion and I followed IMAGE through their gates. Exposing two safe houses before being forced to withdraw. Returning to our former Secret Base we find PRIMUS on scene.

Midnight successfully turned Troll over to PRIMUS custody and Genocide lost five Minute Man Robots and five Genocide Agents.

Standing in the ruins of our Base the Hollywood Knights morn their losses. Dr. Fiasco dead, Crimson Lake (now Locks) betrayed them and joined IMAGE.

Amber’s words keeping going round and round in my head. “What do we do now?”

XP and Rewards

Psi-Kick is over the 40XP level and receives 2XP for the first and second sessions..
Amber gets 6XP for all three sessions.
Street Angel receives 2XP for the first session which puts him at 41 and gets 1 for each of the 2nd and 3rd sessions plus he won MVP which makes 5XP total.
Twister is over the 40XP level and receives 1XP for the first session.
Mr. Motion receives 4XP for the first and third sessions
Mindnight receives 2XP for the first session which puts her at 40 and gets 1 for each of the 2nd and 3rd sessions which makes 4XP total.

MVP

Street Angel won MVP and receives 1 additional XP

Notes

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And Justice for All
Those damn kids

Campaign Date: 5/30/16 – 6/3/16
Actual Dates: 05/25/16, 06/01/16, 06/08/16
Sessions: 3

PCs Involved
Hardcore
Crimson Lake
Midnight
Mr Motion
Street Angel
Twister
Psi-kick

Notable NPC’s

The Young 6
The Amazings
The Changeling
Tweaker
Silver Avenger Webster

Adversaries: ????

MVP:

Psi-Kick

XP:

Twister 3XP
Psi-Kick 3XP +1 for MVP
Street Angel 6XP
Mr Motion 6XP
Midnight 4XP
Hardcore 2XP

Game Synopsis:

Psi-Kick awoke in the middle of the night with a terrifying dream. At the same time in DC Mr.Motion wakes with a feeling of total sadness. Psi-Kick had a premonition of something very terrible was going to happen to the Knights. She had a really bad headache that would just never go away. Causing her all kinds of frustrations with her psychic powers.

The next day the Knights hear of a robbery going on but when they get there, there is a group of 6 young teens. They have already defeated the villainess Arachne. After a few pleasantries, both groups go their own ways. The next day the Knights again respond to a call of chaos in the streets only to find that the same group of teens had just taken down Armadillo with a very good show of teamwork. More conversations and then both parties leave again.

Upon investigation, the Knights find that there is a 2 hour gap between when the kids teleported away with the villain and when they were reported for processing at Primus. Confrontations with the kids puts them on the defensive about what they are doing.

Mr Motion talked with Silver Avenger Webster to try and find out more about these kids. All Webster finds out is that whatever they are doing, it has something to do with Homeland Security and is above his clearance. He does give Motion a tracking device so that they can try to find out where the kids are teleporting to.

While Motion was away, Street Angel was out patrolling, and Midnight was working, Psi-Kick and Twister were hanging out in the base with Crimson. Crimson was very aloof from the rest of the team, being very curt and short tempered with everyone. Twister was watching the monitors while Psi-Kick tried to sleep. When Twister went to check in on Crimson, her door was locked. When he checked in on Psi-Kick, she wasn’t sleeping, but instead just had the crap knocked out of her. Twister set off the panic alarm. As the rest of the team came back to the base, they find out that someone had gone through the base security files. Checking on Crimson’s room they find that there was a struggle there. Motion calls in Primus for help.

Security tapes show that over a week ago someone looking like Crimson came into the base while she was in her room. There looked to be a fight of some kind, but the cameras all went blurry static. The Primus forensics team found two different types of blood in her room. One belonging to Crimson, and the other was some kind of chimeric blood. It kept changing as it was being studied. Primus agents when through Crimson’s room and had some hush hush talks with Webster about something they found in her room.

A few days later the Knights found with some help from Tweaker, that there were some computer supply stores being robbed. Thinking that it might be either the teens or the changeling, they found a pattern and went to confront the baddies. When they arrived, there was a full on battle happening. The teens were fighting the Amazings. What was more odd was that Crimson was with the Amazings. For the moment Motion decided to help the kids and to rescue Crimson. Only she didn’t want to be rescued, saying that she was fine and didn’t want to be helped by the party, that the Amazings had just rescued her and that she was trying to help turn them back to their old selves.

With the help of the Knights, the kids made quick work of the Amazings, but not until after Crimson escaped with 2 of them. Hardcore then sucker punched the leader of the kids causing a brief flare up between the two. They settled the fight and agreed to let the kids take one prisoner and use the tracker to find out where they go.

The kids do drop the Amazing off at a Primus outpost, not the official Primus HQ. Webster shows up and says that yes this is a Primus outpost, but he can’t get any information as to what they are doing. The Knights take the prisoner with them to another teleportation platform to see where it takes them. It only takes the prisoner but with the tracker the find out that it is somewhere just inside international waters in the Pacific Ocean. Webster gives them a helijet and they arrive to see a very old looking ship.

Twister does a flyby looking for anything or anyone but sees nothing. Motion runs over the water and tries to phase through the hull of the ship only to find that it is too solid for him to pass through, nearly knocking himself out in the process. Twister saves him from the water.

Psi-Kick lands on the deck of the ship and a giant robot popped up from below deck and started blasting everyone. It didn’t take long before Motion called the teens for help believing that the robot was too powerful for the Knights to take down on their own. The teens showed up and with a combined effort of Motion and Twister they knocked the robot off into the water. Two of the teens were aquatic and sunk the robot rendering it inoperable.

The two parties once again parted on tense terms. The Knights return to base and see Crimson is back. She is very unhappy with the Knights as they didn’t save her and she gives them the cold shoulder. The teens follow through with a request by Motion and their benefactor gives the Knights a call. The Knights arrive to a small camp and meet Mr. X. He is very friendly and tells the Knights that he is on their side, but on a much higher national level. The Knights have a bad feeling about him but have nothing on him. Eventually the Knights return to base.

Motion talks with Webster about the chain of events and Webster tells Motion that he is worried about what is going on. A few days later the teens call the Knights and tell them they are leaving town, going to Montana to deal with some national threats.

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Hot Time in the Town
Appearance of Scorch

Campaign Date: 4-19-2016
Actual Dates: 4/20/16, 4/27/16, 5/4/16, 5/11/16
Sessions: 4

PCs Involved:

Crimson Lake
Psi-kick
Twister (Missed Last Session)
Mr. Motion (Missed Last 2 Sessions)
Street Angel
Hardcore (Not Present for Last 3 Sessions)

Notable NPCs:

The Downtrodden
Silver Avenger Webster

Adversaries

Genocide Agents
Scorch

Game Synopsis

XP and Rewards

Psi-Kick is over the 40XP level and receives 4XP plus 1XP for Getting MVP.
Crimson Lake gets 2XP for the first session which puts her at the 40XP level, She receives 3XP for the last 3 sessions for a total of 5XP
Street Angel and Midnight receive 8XP for the 4 sessions
Twister receives 3XP for the first 3 sessions
Mr. Motion receives 4XP for the first 2 sessions
Hardcore receives 2XP for the first session

MVP

Psi-Kick won MVP and receives 1 additional XP

Notes

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Tech Gone Wild!
Mechanon Attacks

Campaign Date: 4-5-2016
Actual Dates: 4/6/16, 4/13/16
Sessions: 2

PCs Involved:

Crimson Lake
Psi-kick
Twister
Street Angel
Hardcore

Notable NPCs:

Tweaker
Silver Avenger Webster
Victory Girl

Adversaries

Mechanon

Game Synopsis

It was another crazy day in the lives of Hollywood Knights. Twister was playing cards and not doing too terribly well. Street Angel was approached by a woman who wanted him to heal her son of his homosexuality. Psi-Kick was paid a lot of money to “dance” for a kid that didn’t seem all that into it. Crimson Lake was trying hard to figure out why the whole internet seemed to have gone down all at once. Mr. Motion was off visiting his old buddy Captain Stalwart. Yep, another day in the life of our intrepid heroes.

Across town, Hardcore’s sister had a recent breakthrough with her Cyberkinetic powers. She had devised microscopic nanites (tiny robots) who could purify water. While she seemed very excited, the breakthrough and its impact on society seemed lost on Hardcore. He was much more excited that James, his old buddy, had asked him to be part of his band. Things didn’t go so well. When walking through the mosh pit at the club a kid ran into his back and busted open his face against Hardcore’s invulnerable skin. The crowd started catching wind of what went on and he was getting a lot of heat for his “freakness”. The band said that it was better if he didn’t go on with them. Poor Hardcore. Good thing that Nicole (Psi-Kick) showed up to help console him.

As he and Nicole were leaving the club Hardcore received a frantic call from his neighbor and immediately headed home calling the Knights on his way. When the team showed up at the apartment building was a shambles and a robot was attacking people on the street. The team moved to defend the civilians that the robot was targeting and Hardcore immediately made his way to his apartment. When he got there he found his sister seemingly reverted to her previous autistic state and his neighbor, Mrs. Harrington dead. The apartment was destroyed and when Hardcore got his sister outside he recognized the killer robot as Tate (T-8), Sarah’s housekeeping and security robot. The Knights were able to take down the newly aggressive robot. A group of PRIMUS agents showed up and took Sarah into custody. Hardcore tried to accompany them in vain.

The Knights and Hardcore then headed to the local PRIMUS office where a favor from Silver Avenger Webster got them to the detention level where Hardcore’s sister was being held. As they approached the cell block the door suddenly slammed shut cutting off the cells. The other door opened and a robot, who looked decidedly like an older version of Mechanon, appeared. The Knights made there way into the cell block but stopped short when the Robot forced their surrender by using Sarah as a hostage.

Locked up in the other cells the Knights plotted their plan using Nicole’s mind link. When they were finally presented an opportunity Street Angel escaped his cell and hit the button on the wall releasing the rest of the Knights and Hardcore. While Mechanon was powerful he was not fully functional. Hardcore and the Knights were able to destroy the robot and end his plan.

They were able to piece together Mechanon’s plan with PRIMUS’s help. Mechanon had reprogrammed Sarah’s nanites to return her to an autistic state with a limited mind control suggestion that she build her killer robot again (something she was already prone to doing when she was autistic). His plan was to get Sarah sent to Stronghold where his body parts would also be shipped once he was defeated by the Champions. He then used the nanites in Sarah’s system to fry her inhibitor collar, once free of the collar Sarah did what she was programmed to do, she built a killer robot out of the nearest parts in the prison which happened to be Mechanon albeit an incomplete one thankfully. Mechanon’s larger plan was to use Sarah’s water purifying nanites to kill all the algae and microbes in the world’s oceans of the world thus wiping out 70% of earths oxygen recycling ability, as well as THE base food supply for all ocean life therefore wiping out all life on earth.

XP and Rewards

Twister and Psi-Kick are both over the 40XP level and receive 2XP each.
Crimson Lake, Street Angel and Hardcore each receive 4XP each.

MVP

Street Angel won MVP and receives 1 additional XP

Notes

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