Campaign Date: 5/30/16 – 6/3/16
Actual Dates: 05/25/16, 06/01/16, 06/08/16
Psi-Kick 3XP +1 for MVP
Street Angel 6XP
Mr Motion 6XP
Psi-Kick awoke in the middle of the night with a terrifying dream. At the same time in DC Mr.Motion wakes with a feeling of total sadness. Psi-Kick had a premonition of something very terrible was going to happen to the Knights. She had a really bad headache that would just never go away. Causing her all kinds of frustrations with her psychic powers.
The next day the Knights hear of a robbery going on but when they get there, there is a group of 6 young teens. They have already defeated the villainess Arachne. After a few pleasantries, both groups go their own ways. The next day the Knights again respond to a call of chaos in the streets only to find that the same group of teens had just taken down Armadillo with a very good show of teamwork. More conversations and then both parties leave again.
Upon investigation, the Knights find that there is a 2 hour gap between when the kids teleported away with the villain and when they were reported for processing at Primus. Confrontations with the kids puts them on the defensive about what they are doing.
Mr Motion talked with Silver Avenger Webster to try and find out more about these kids. All Webster finds out is that whatever they are doing, it has something to do with Homeland Security and is above his clearance. He does give Motion a tracking device so that they can try to find out where the kids are teleporting to.
While Motion was away, Street Angel was out patrolling, and Midnight was working, Psi-Kick and Twister were hanging out in the base with Crimson. Crimson was very aloof from the rest of the team, being very curt and short tempered with everyone. Twister was watching the monitors while Psi-Kick tried to sleep. When Twister went to check in on Crimson, her door was locked. When he checked in on Psi-Kick, she wasn’t sleeping, but instead just had the crap knocked out of her. Twister set off the panic alarm. As the rest of the team came back to the base, they find out that someone had gone through the base security files. Checking on Crimson’s room they find that there was a struggle there. Motion calls in Primus for help.
Security tapes show that over a week ago someone looking like Crimson came into the base while she was in her room. There looked to be a fight of some kind, but the cameras all went blurry static. The Primus forensics team found two different types of blood in her room. One belonging to Crimson, and the other was some kind of chimeric blood. It kept changing as it was being studied. Primus agents when through Crimson’s room and had some hush hush talks with Webster about something they found in her room.
A few days later the Knights found with some help from Tweaker, that there were some computer supply stores being robbed. Thinking that it might be either the teens or the changeling, they found a pattern and went to confront the baddies. When they arrived, there was a full on battle happening. The teens were fighting the Amazings. What was more odd was that Crimson was with the Amazings. For the moment Motion decided to help the kids and to rescue Crimson. Only she didn’t want to be rescued, saying that she was fine and didn’t want to be helped by the party, that the Amazings had just rescued her and that she was trying to help turn them back to their old selves.
With the help of the Knights, the kids made quick work of the Amazings, but not until after Crimson escaped with 2 of them. Hardcore then sucker punched the leader of the kids causing a brief flare up between the two. They settled the fight and agreed to let the kids take one prisoner and use the tracker to find out where they go.
The kids do drop the Amazing off at a Primus outpost, not the official Primus HQ. Webster shows up and says that yes this is a Primus outpost, but he can’t get any information as to what they are doing. The Knights take the prisoner with them to another teleportation platform to see where it takes them. It only takes the prisoner but with the tracker the find out that it is somewhere just inside international waters in the Pacific Ocean. Webster gives them a helijet and they arrive to see a very old looking ship.
Twister does a flyby looking for anything or anyone but sees nothing. Motion runs over the water and tries to phase through the hull of the ship only to find that it is too solid for him to pass through, nearly knocking himself out in the process. Twister saves him from the water.
Psi-Kick lands on the deck of the ship and a giant robot popped up from below deck and started blasting everyone. It didn’t take long before Motion called the teens for help believing that the robot was too powerful for the Knights to take down on their own. The teens showed up and with a combined effort of Motion and Twister they knocked the robot off into the water. Two of the teens were aquatic and sunk the robot rendering it inoperable.
The two parties once again parted on tense terms. The Knights return to base and see Crimson is back. She is very unhappy with the Knights as they didn’t save her and she gives them the cold shoulder. The teens follow through with a request by Motion and their benefactor gives the Knights a call. The Knights arrive to a small camp and meet Mr. X. He is very friendly and tells the Knights that he is on their side, but on a much higher national level. The Knights have a bad feeling about him but have nothing on him. Eventually the Knights return to base.
Motion talks with Webster about the chain of events and Webster tells Motion that he is worried about what is going on. A few days later the teens call the Knights and tell them they are leaving town, going to Montana to deal with some national threats.