Champions: The Mutant Chronicles

And Justice for All
Those damn kids

Campaign Date: 5/30/16 – 6/3/16
Actual Dates: 05/25/16, 06/01/16, 06/08/16
Sessions: 3

PCs Involved
Hardcore
Crimson Lake
Midnight
Mr Motion
Street Angel
Twister
Psi-kick

Notable NPC’s

The Young 6
The Amazings
The Changeling
Tweaker
Silver Avenger Webster

Adversaries: ????

MVP:

Psi-Kick

XP:

Twister 3XP
Psi-Kick 3XP +1 for MVP
Street Angel 6XP
Mr Motion 6XP
Midnight 4XP
Hardcore 2XP

Game Synopsis:

Psi-Kick awoke in the middle of the night with a terrifying dream. At the same time in DC Mr.Motion wakes with a feeling of total sadness. Psi-Kick had a premonition of something very terrible was going to happen to the Knights. She had a really bad headache that would just never go away. Causing her all kinds of frustrations with her psychic powers.

The next day the Knights hear of a robbery going on but when they get there, there is a group of 6 young teens. They have already defeated the villainess Arachne. After a few pleasantries, both groups go their own ways. The next day the Knights again respond to a call of chaos in the streets only to find that the same group of teens had just taken down Armadillo with a very good show of teamwork. More conversations and then both parties leave again.

Upon investigation, the Knights find that there is a 2 hour gap between when the kids teleported away with the villain and when they were reported for processing at Primus. Confrontations with the kids puts them on the defensive about what they are doing.

Mr Motion talked with Silver Avenger Webster to try and find out more about these kids. All Webster finds out is that whatever they are doing, it has something to do with Homeland Security and is above his clearance. He does give Motion a tracking device so that they can try to find out where the kids are teleporting to.

While Motion was away, Street Angel was out patrolling, and Midnight was working, Psi-Kick and Twister were hanging out in the base with Crimson. Crimson was very aloof from the rest of the team, being very curt and short tempered with everyone. Twister was watching the monitors while Psi-Kick tried to sleep. When Twister went to check in on Crimson, her door was locked. When he checked in on Psi-Kick, she wasn’t sleeping, but instead just had the crap knocked out of her. Twister set off the panic alarm. As the rest of the team came back to the base, they find out that someone had gone through the base security files. Checking on Crimson’s room they find that there was a struggle there. Motion calls in Primus for help.

Security tapes show that over a week ago someone looking like Crimson came into the base while she was in her room. There looked to be a fight of some kind, but the cameras all went blurry static. The Primus forensics team found two different types of blood in her room. One belonging to Crimson, and the other was some kind of chimeric blood. It kept changing as it was being studied. Primus agents when through Crimson’s room and had some hush hush talks with Webster about something they found in her room.

A few days later the Knights found with some help from Tweaker, that there were some computer supply stores being robbed. Thinking that it might be either the teens or the changeling, they found a pattern and went to confront the baddies. When they arrived, there was a full on battle happening. The teens were fighting the Amazings. What was more odd was that Crimson was with the Amazings. For the moment Motion decided to help the kids and to rescue Crimson. Only she didn’t want to be rescued, saying that she was fine and didn’t want to be helped by the party, that the Amazings had just rescued her and that she was trying to help turn them back to their old selves.

With the help of the Knights, the kids made quick work of the Amazings, but not until after Crimson escaped with 2 of them. Hardcore then sucker punched the leader of the kids causing a brief flare up between the two. They settled the fight and agreed to let the kids take one prisoner and use the tracker to find out where they go.

The kids do drop the Amazing off at a Primus outpost, not the official Primus HQ. Webster shows up and says that yes this is a Primus outpost, but he can’t get any information as to what they are doing. The Knights take the prisoner with them to another teleportation platform to see where it takes them. It only takes the prisoner but with the tracker the find out that it is somewhere just inside international waters in the Pacific Ocean. Webster gives them a helijet and they arrive to see a very old looking ship.

Twister does a flyby looking for anything or anyone but sees nothing. Motion runs over the water and tries to phase through the hull of the ship only to find that it is too solid for him to pass through, nearly knocking himself out in the process. Twister saves him from the water.

Psi-Kick lands on the deck of the ship and a giant robot popped up from below deck and started blasting everyone. It didn’t take long before Motion called the teens for help believing that the robot was too powerful for the Knights to take down on their own. The teens showed up and with a combined effort of Motion and Twister they knocked the robot off into the water. Two of the teens were aquatic and sunk the robot rendering it inoperable.

The two parties once again parted on tense terms. The Knights return to base and see Crimson is back. She is very unhappy with the Knights as they didn’t save her and she gives them the cold shoulder. The teens follow through with a request by Motion and their benefactor gives the Knights a call. The Knights arrive to a small camp and meet Mr. X. He is very friendly and tells the Knights that he is on their side, but on a much higher national level. The Knights have a bad feeling about him but have nothing on him. Eventually the Knights return to base.

Motion talks with Webster about the chain of events and Webster tells Motion that he is worried about what is going on. A few days later the teens call the Knights and tell them they are leaving town, going to Montana to deal with some national threats.

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Hot Time in the Town
Appearance of Scorch

Campaign Date: 4-19-2016
Actual Dates: 4/20/16, 4/27/16, 5/4/16, 5/11/16
Sessions: 4

PCs Involved:

Crimson Lake
Psi-kick
Twister (Missed Last Session)
Mr. Motion (Missed Last 2 Sessions)
Street Angel
Hardcore (Not Present for Last 3 Sessions)

Notable NPCs:

The Downtrodden
Silver Avenger Webster

Adversaries

Genocide Agents
Scorch

Game Synopsis

XP and Rewards

Psi-Kick is over the 40XP level and receives 4XP plus 1XP for Getting MVP.
Crimson Lake gets 2XP for the first session which puts her at the 40XP level, She receives 3XP for the last 3 sessions for a total of 5XP
Street Angel and Midnight receive 8XP for the 4 sessions
Twister receives 3XP for the first 3 sessions
Mr. Motion receives 4XP for the first 2 sessions
Hardcore receives 2XP for the first session

MVP

Psi-Kick won MVP and receives 1 additional XP

Notes

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Tech Gone Wild!
Mechanon Attacks

Campaign Date: 4-5-2016
Actual Dates: 4/6/16, 4/13/16
Sessions: 2

PCs Involved:

Crimson Lake
Psi-kick
Twister
Street Angel
Hardcore

Notable NPCs:

Tweaker
Silver Avenger Webster
Victory Girl

Adversaries

Mechanon

Game Synopsis

It was another crazy day in the lives of Hollywood Knights. Twister was playing cards and not doing too terribly well. Street Angel was approached by a woman who wanted him to heal her son of his homosexuality. Psi-Kick was paid a lot of money to “dance” for a kid that didn’t seem all that into it. Crimson Lake was trying hard to figure out why the whole internet seemed to have gone down all at once. Mr. Motion was off visiting his old buddy Captain Stalwart. Yep, another day in the life of our intrepid heroes.

Across town, Hardcore’s sister had a recent breakthrough with her Cyberkinetic powers. She had devised microscopic nanites (tiny robots) who could purify water. While she seemed very excited, the breakthrough and its impact on society seemed lost on Hardcore. He was much more excited that James, his old buddy, had asked him to be part of his band. Things didn’t go so well. When walking through the mosh pit at the club a kid ran into his back and busted open his face against Hardcore’s invulnerable skin. The crowd started catching wind of what went on and he was getting a lot of heat for his “freakness”. The band said that it was better if he didn’t go on with them. Poor Hardcore. Good thing that Nicole (Psi-Kick) showed up to help console him.

As he and Nicole were leaving the club Hardcore received a frantic call from his neighbor and immediately headed home calling the Knights on his way. When the team showed up at the apartment building was a shambles and a robot was attacking people on the street. The team moved to defend the civilians that the robot was targeting and Hardcore immediately made his way to his apartment. When he got there he found his sister seemingly reverted to her previous autistic state and his neighbor, Mrs. Harrington dead. The apartment was destroyed and when Hardcore got his sister outside he recognized the killer robot as Tate (T-8), Sarah’s housekeeping and security robot. The Knights were able to take down the newly aggressive robot. A group of PRIMUS agents showed up and took Sarah into custody. Hardcore tried to accompany them in vain.

The Knights and Hardcore then headed to the local PRIMUS office where a favor from Silver Avenger Webster got them to the detention level where Hardcore’s sister was being held. As they approached the cell block the door suddenly slammed shut cutting off the cells. The other door opened and a robot, who looked decidedly like an older version of Mechanon, appeared. The Knights made there way into the cell block but stopped short when the Robot forced their surrender by using Sarah as a hostage.

Locked up in the other cells the Knights plotted their plan using Nicole’s mind link. When they were finally presented an opportunity Street Angel escaped his cell and hit the button on the wall releasing the rest of the Knights and Hardcore. While Mechanon was powerful he was not fully functional. Hardcore and the Knights were able to destroy the robot and end his plan.

They were able to piece together Mechanon’s plan with PRIMUS’s help. Mechanon had reprogrammed Sarah’s nanites to return her to an autistic state with a limited mind control suggestion that she build her killer robot again (something she was already prone to doing when she was autistic). His plan was to get Sarah sent to Stronghold where his body parts would also be shipped once he was defeated by the Champions. He then used the nanites in Sarah’s system to fry her inhibitor collar, once free of the collar Sarah did what she was programmed to do, she built a killer robot out of the nearest parts in the prison which happened to be Mechanon albeit an incomplete one thankfully. Mechanon’s larger plan was to use Sarah’s water purifying nanites to kill all the algae and microbes in the world’s oceans of the world thus wiping out 70% of earths oxygen recycling ability, as well as THE base food supply for all ocean life therefore wiping out all life on earth.

XP and Rewards

Twister and Psi-Kick are both over the 40XP level and receive 2XP each.
Crimson Lake, Street Angel and Hardcore each receive 4XP each.

MVP

Street Angel won MVP and receives 1 additional XP

Notes

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Oh Nevermind!
Good Ol' Irish Love Story

Campaign Date: 3-22-2016
Actual Dates: 3/23/16, 3/30/16
Sessions: 2

PCs Involved:

Crimson Lake
Mr. Motion
Psi-kick
Twister
Street Angel

Notable NPCs:

Hardcore
Kirsten Halloway

Adversaries

GRAB
Black Diamond
Cheshire Cat
Bluejay
Hummingbird

Nevermind

Game Synopsis

Hardcore meets Twister at one of the local bars to shoot some pool. During the evening Hardcore mentions that he heard on the street that the superhuman burglary crew GRAB was in town and they were going to hit the Fowler Museum. This leads Twister to call the rest of the Knights and inform them. It seems that the Fowler Museum, located on the campus of UCLA, has an exhibit of Irish and Celtic artifacts. The team decides to stake out the museum and Hardcore asks to tag along.

When on site the team takes positions in and around the museum to look for GRAB. They don’t have to wait long before a portal opens and the supervillains appear. The villains expertly disable the security system and make their way inside. Hummingbird tries to take out the guards but it turns out to be Twister and Street Angel in disguise. They fake unconsciousness for a time until all of GRAB gets inside. They spring the trap and engage the burglary crew. They are able to take down most of the villains but Hummingbird continues to elude them. Finally, when the last of the other three falls, Hummingbird gives herself up. They interrogate the crew and find that they were to steal a particular dagger and take it to a warehouse in Hermosa Beach. The team decides to let the burglary crew go and pursue the person who hired them to steal the dagger.

Psi-Kick recognizes the dagger as the one that her mother kept a painting of. She makes a call to her mother’s old partner, Kirsten Halloway, to get some answers. While Psi-Kick and Hardcore head to a diner to meet Kirsten the rest of the team make their way to the warehouse. At the warehouse a lone thuggish looking man is standing next to a truck. The team takes him down quickly and interrogates him. It takes a while but they finally find that he is to meet someone at the Los Angeles Hilton, the problem is that he doesn’t know who.

Back at the diner Psi-Kick finds out that the weapon that GRAB stole was the “Dagger of Agrona” and it is one of the few items in the world that can kill Nevermind (a mentalist villain who is an ancient ancestor of Psi-Kick). Kirsten is worried that Nevermind is here to abduct Psi-Kick again and warns her against confronting him. She also fills in what happened on Psi-Kick’s sixteenth birthday that she can’t remember. Psi-Kick is wisely reluctant to seek out the villain but her heroic nature wins out.

The team meets at a location nearby the hotel and makes a plan to have some of the heroes go in as civilians. It is late but the bar is still somewhat crowded when the heroes enter. They look around for something suspicious but everything seems to be business as usual. Fuentes walks in and is nearly immediately met by a working girl. The team keys on her for the moment and suddenly Hardcore snatches the dagger from Psi-Kick. It is obvious to the team that Hardcore has been controlled by the villain and they engage him. When Hardcore finally falls it is Mr. Motion that gets possessed. The experienced hero is able to shake free of the control and Nevermind turns to Crimson Lake. As she begins to engage the heroes and take back the dagger Mr. Motion scoops up Psi-Kick and takes off at full speed. Nevermind abandons Crimson Lake and says simply “This will not be the last time we meet.”

XP and Rewards

All Characters receive 4 XP for the adventure as everyone was present for both sessions.

MVP

Psi-Kick won MVP and receives 1 additional XP

Notes

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A Blight on the System
Day in Court

Campaign Date: 2-15-2016
Actual Dates: 3/2/16, 3/9/16, 3/16/16
Sessions: 2+

PCs Involved:

Crimson Lake (Missed 3rd Session)
Mr. Motion
Psi-kick (Missed 2nd Session)
Twister
Street Angel (Missed 3rd Session)

Notable NPCs:

Silver Avenger Webster

Adversaries

Anarchy
Blight
Blaze
Haze
Quartz
Harpy
Shatter

Game Synopsis

Several months have passed and while the group’s size has diminished they continue to stem the tide of crime in the Los Angeles area. Their popularity continues to rise and they are now treated as celebrities in the L.A. area. It hasn’t all been easy. Without a clear leader of the group and their primary financial backing there has been a hole. They receive a summons from the court to appear at Blight’s trial. This leads them to a reunion of sorts with Mr. Expeditious who brings a friend with him to dinner. His friend needs no introduction, it is the long time speedster superhero, Mr. Motion. Mr. Ex explains that he understands that the team may need the leadership that a hero of Mr. Motion’s caliber could provide. He additionally says that he will continue to financially back the team and they don’t have to worry about being thrown out on to their collective asses.
The following day they meet with ADA, Robert Ilkan, and go over the case. It seems like a slam dunk and the ADA is happy that there will be Superheroes in the gallery as security is a must. When the trial starts, the security is tight and PRIMUS is out en force. The first couple of days go well and Mr. Expeditious is questioned and heads back to Bakersfield. Mr. Motion gets acquainted with the team and he and Street Angel attend each day to support the team and provide additional security.
The third day starts like the rest but during the ADA’s questioning of a witness a man in a dark blue form fitting outfit suddenly appears in the courtroom. He immediately smashes a mirror on the ground in front of him and the other members of Anarchy appear. Blaze cows the crowd and many of the security detail. Mr. Motion leaps into action but is blasted by Blaze. Harpy grabs Blight and takes him over near the man in blue. Street Angel attacks Harpy but Quartz leaps in front of the blast. He slams into Harpy and she, Blight and Quartz are all knocked back to the wall. Psi-Kick tries to talk to the bunch and Haze seems receptive but the before anything else can happen all of the villains vanish.
Silver Avenger Webster immediately locks down the courthouse and gets the judge to issue a court order for the cell phone of Blight’s lawyer, W. Clark Hall. The Silver Avenger begins interviewing witnesses with Mr. Motion present. After a short interview he lets the members of Hollywood Knights go. Crimson Lake heads back to the base while Street Angel and Twister hit the streets. Psi-Kick has suddenly come down with an incapacitating headache and heads back to the base as well.
Street Angel goes to a West Hollywood dive bar called Ivan’s and mixes with the local color. There a particularly drunk Russian gangster is running his mouth and generally being an ass. He is really giving the waitress Alyona a hard time which irks Street Angel. Street Angel calls Twister to come to the bar to see what they can get out of the drunk Russian.
Shortly after Twister arrives the gangster is ushered out the back door by his comrades and the heroes pursue. When out at the car they interrogate the gangster for information on Shatter who he quickly gives up as Leon Romanovich. They get Shatter’s address and contact the rest of the team with their information.
Back at the base Crimson has tracked the cell phone that was used to communicate with Blight’s attorney to an area in Castaic. The group decides to check out Shatter’s apartment first. They are quickly able to subdue Shatter who is severely hurt by several vicious blows by Crimson. Street Angel heals the thief and the group interrogates him. He claims to have been forced to pay off the Russian Mob to keep his family safe. He has little information on Anarchy’s current whereabouts but seems sincere. Shatter is turned over to PRIMUS who takes him in.
The team heads to Castaic to investigate the area where the cell phone was tracked to. They speak to several citizens who seem to have no information before talking to an old woman walking her dog. The woman claims to have seen a huge bird landing at the home at the end of a cul-de-sac. The team enters the house and finds clues which confirm that Anarchy had been there. They also find a Department of Water and Power map book which is missing several pages. A quick trip to DWP and a rather annoying discussion with an employee there finally yield a couple of pump stations in the area. The team deduces that Anarchy may be trying to poison the water supply.
The team checks out the two sites and dismisses one due to its rural locale. They decide to stake out the other pump station and call Hardcore from the Mutant Underground for assistance. There they wait for two days before, on the third night, they spot a dark form come into the area. They hear the beating of huge wings and engage the villains. They are short-handed with both Street Angel and Crimson otherwise engaged but with good teamwork and a bit of luck prevail.
PRIMUS again comes in and collects the villains with Silver Avenger Webster very appreciative of the group’s success. They decide against alerting the press as they do not wish to alarm the local population.

XP and Rewards

Twister and Mr. Motion get 5 XP each
Psi-Kick, Crimson Lake and Street Angel receive 3 XP as each missed one session.
Hardcore receives 2 XP for his assistance in the battle.

MVP

Mr. Motion won MVP in a roll off with Twister and receives 1 additional XP

Notes

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Bad Girls
Miss Manners first appears

Campaign Date: 12-18-2015
Actual Dates: 2/17/16, 2/24/16, 3/2/16
Sessions 2 1/2

PCs Involved:

Hardcore
Psi-kick
Street Angel (Missed 2nd Session)
Twister

Notable NPCs
Hound
Switchboard
Portal

Adversaries:

The Amazings
Big Boy
Miss Manners
Tiffany
Tons of teenage girls

Synopsis:

After the heroes returned from the moon, Psi-Kick started receive some unusually strange dreams. Each time just before she would wake up, she felt a soft feminine presence in her mind. At the same time, the Mutant Underground starts to notice some more missing members. At first it was Switchboard. The constant mind link he provided the organization suddenly went quiet. The next day Portal and Hound went to go see what if anything was wrong with him. They too disappeared. Hardcore fearing for the worst contacted Twister and asked to meet the Hollywood Knights. Not wanting to give out where their secret base is, they agreed to meet him at a local burger joint.

Upon arriving they found the place being robbed. While that is unusual, it was the most sane thing of what was going on. The place was being robbed by a bunch of teenage girls. They were acting way more aggressive than normal girls and seemed to have a solid plan for executing the robbery. There were some agents of some kind battling with them. When the Knights intervened, both the agents and the robbers turned on them. During the combat, Psi-Kick kept getting mind readings that these girls were trying to complete some game to get their reward. The Knights did subdue one of the girls and held on to her for Primus to come and collect. The other girls escaped and fled with barely $200 in cash. Psi-Kick tracked in their mind that they were going to go to the mall next.

After Primus collected the one girl, the Knights took off to the mall to find the other girls. Once there, they found the mall to be completely filled with teenage girls. All of them were walking around and complaining. Figuring that the girls might not have made it to the mall yet the Knights went outside. From a loud explosion down the block, they made haste to check on the noise. They found another teenage girl there and she too was in a conflict with some agents.

The young girl was incredibly strong, and the more the agents shot her, the more enraged she became. Hardcore felt a few of her full punches, including being pile driven through the bridge and into the river below. Just as the Knights finished subduing the girl, another dark goth girl came flying through and started blasting the heroes. They had a hard time hitting her as she kept flittering back and for with great speed. While Twister got into a shoot out with the goth girl, Hardcore felt something changing in him. Slowly he became more and more feminine. His cries for help from the heroes went unheard. Psi-Kick tried to save Twister who was losing in his shootout with the goth girl.

Once Hardcore was fully transformed he became Brandy, a cute teenage girl version of himself. While Street Angel tried to help cure Brandy, he too felt the powerful magics coarse through his body and he became the cute redhead Daphne. As Psi-Kick tried to flee with Twister she felt the unconscious hero also transform into the sex pot Trisha Belle. Psi-Kick fled as she too started to feel the effects being sent her way. Miss Manners finally appeared to the heroes and with a few soft words she had the three new girls ready to play her game.

Putting things all together, the Knights realized that the familiarity of the burger joint robbery felt like they were dealing with a well known mercenary gang called The Amazings. The big fight with the girl on the bridge was for sure a battle with the hero known as Big Boy. Seeing as how they were transformed they decided the only way to get back to normal was to play the game and win it.

They listened to the rules and learned of the five things they needed to do in order to win. Green dough from dead cattle. Now the burger robbery made sense. They went to a burger joint and all got change for a large bill. It placates the primal rage. They figured out that they had to play a musical instrument while singing. With two down they started to figure out how this crazy Miss Manners thinks. It will take her breath away. Three sets of diamond earrings solved that problem. State the golden phrase. With a little help from Crimson they figured it meant the state of California’s state motto. Eureka! I’ve found it. Getting Love from a mother caused the girls to get rather squeamish. Eventually they were able to buy a bottle of breast milk from a mother and her infant. The mother was positive that she was going to be on a new TV show.

Upon completion Miss Manners returned and offered to change them back or let them stay as girls if they wanted. The guys quickly took the chance to get back into their old bodies. Miss Manners then declared them the winners and left. The mall was still full of teen girls trying to win the game.

XP and Rewards

Twister, Psi-Kick and Hardcore were awarded 5 XP for the 2 1/2 sessions. Street Angel received 3 due to missing one session.

MVP

Hardcore received the MVP for uncharacteristic insight during the game.

Notes

Jason was kind enough to guest GM so Tom could get his game on. Great job Jason! Thank you.

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To The Moon "Alles"
Lunar Rescue

Campaign Date: 12-5-2015
Actual Dates: 1/27/16, 2/10/16
Sessions: 2

PCs Involved:

Crimson Lake
Midnight
Psi-kick
Twister
Street Angel

Notable NPCs:

Silver Avenger Webster
The Protectors
Ken Jacobs (Protectors Pilot)

Adversaries

Manslaughter
Massacre
Headgame
Elastic
Malvan Battle-Bot
Fassai Security Bots

Game Synopsis

The group reconvened back at the base to figure out a way to get to the moon so that they could help Midnight rescue her friend. After cleaning up and getting something to eat they began to run down some leads and finally resorted to contacting Silver Avenger Webster. Webster came through and was able to secure The Protector’s sky cruiser and pilot for the trip.
After refueling at the international space station the team had the pilot, Ken Jacobs, do a couple of passes over the mining camp while cloaked. They discovered a large ship along with several smaller ships and a number of drones patrolling the area. After some lengthy discussions as to tactics it was finally decided that a distraction and frontal assault would be the only way of getting into the large ship.
Midnight exited the ship and flew in to engage some of the drones while the others made a bee-line for the airlock. The team managed to gain access and entered the ship. They proceeded to try to find the captive Gossamer going room by room. It seemed that as soon as one of the slaves made an attempt to revolt they were immediately shut down and incapable of movement. Such was the state that they found Gossamer in. Just as the group found Gossamer, Street-Angel stumbled upon a Malvan Battle-bot who began to engage. Street-Angel was able to lead it away from the group in his light form while the others took down some of the Miners and security drones.
Suddenly a voice thundered throughout the vessel and commanded the heroes to give up. Several aliens appeared and began attacking the group. Being vastly outgunned the heroes chose to take Gossamer and make their escape. Midnight made her way back into the ship as the others began their retreat. The ship lurched and appeared ready to take off just as the heroes got to the airlock under fire from the Malvan Battle-bot, Manslaughter, Massacre and a Mon’dabi shapeshifter. Midnight engaged Massacre and was grabbed by the Mon’dabi just as Twister grabbed most of the heroes, cleared the airlock and the ship shot into space.
The group got back to the sky cruiser only to realize that Midnight did not make it. It was a rather somber trip back to Earth as they realized that Midnight may be gone forever.

XP and Rewards

In spite of losing one of their number to Manslaughter each PC receives 4 XP For the Adventure.

MVP

Midnight receives the MVP for heroic actions taken to get the rest of the group free of the ship. She receives one additional XP for the adventure.

Notes

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Swapmeet Crimelords Style
ARGENT Clearance Sale

Campaign Date: 12-3-2015
Actual Dates: 1/13/16, 1/20/16
Sessions: 2

PCs Involved:

Crimson Lake
Midnight
Psi-kick
Mister Expeditious
Twister
Street Angel

Notable NPCs:

Silver Avenger Webster
PRIMUS Guardian Agents

Adversaries

The Crimelords (Tiger Lily, Dreadnaught, Morgaine The Mystic, Starflare, Warhammer)

Game Synopsis

The Knights are returning from Victorville as Psi-Kick speaks to Midnight. Midnight has spent the past two days tracking down her friend Gossamer who she has found has been abducted by her previous captors, Manslaughter. She flew to the moon and has discovered a mining camp where she is sure that Manslaughter is keeping Gossamer. Midnight has returned to Earth to get help in rescuing Gossamer and taking down Manslaughter.

They all get back to the Knights’ base and begin to work up a plan to get to the moon after some much needed rest and showers. They explore several avenues which all have a variety of issues. Midnight returns to the site where she and Gossamer hid the craft they stole from Manslaughter to make their escape and finds it destroyed. The team toys with the idea of contacting PRIMUS for assistance and as they do, Silver Avenger Webster calls them.

It seems that PRIMUS has intercepted a message suggesting that an imminent attack is coming to ARGENT facility that they are still searching. Webster needs someone there now and needs the Knights’ help. The team rallies and heads over to the warehouse in Irvine. When they get there the attack is already underway and two squads of agents have already been incapacitated. They launch an attack against the Crimelords and find that the supervillains are prepared and powerful. They manage to knock out two of the Crimelords but the Knight’s also suffer two quick casualties before they start to regroup and apply some pressure to the villains.

Just as the heroes were beginning to get some momentum it seemed as if the wheels came off. Mr. Expeditious was crushed below the truck that fell over when Dreadnaught attacked but fortunately Psi-Kick made a miraculous recovery. Unfortunately Tiger Lily also made a speedy recovery. The heroes fought bravely as Twister was holding his own against Starflare but the villain made his way back to the main battle and lured Twister with him. Psi-Kick smartly moved behind a wall to catch her breath as Crimson, Midnight and Street Angel tried to handle the villains. Tiger Lily and Dreadnaught teamed up on Midnight and took her down and both Warhammer and Dreadnaught ganged up on Crimson Lake. Psi-Kick was attacking the villains mentally from behind the wall when she was finally noticed by Tiger Lily. Warhammer and Starflare took down Twister and between Dreadnaught and Tiger Lily, Psi-Kick fell as well. Street Angel chose discretion as the better part of valor and moved into the warehouse where a PRIMUS squad was holed up. When the Crimelords entered, Street Angel told the squad to lay down their arms knowing that they were no match for the Supervillains.

In the aftermath, PRIMUS’s backup finally arrived along with Silver Avenger Webster. While he was not at all happy, he did understand how powerful the Crimelords were. Ultimately, the villains made off with four pallets worth of a very strong metal called Questonite. Webster also mentioned that he called in a favor and The Protectors of San Francisco will lend the team their ship to get to the moon.

XP and Rewards

Due to the loss the players only receive 3XP each for the adventure. Mr. Expeditious receives 2 for the first part.

MVP

Crimson Lake was awarded the MVP for her actions during the battle. She receives one additional XP for the adventure.

Notes

The Heroes are being picked up by the pilot of the ship that can take them to the Moon. They also may want to further investigate Questonite and its properties.

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Massacre in the Mutant Underground
Intro to Genocide

Campaign Date: 11-30-2015
Actual Dates: 12/9/15, 12/16/15, 12/30/15, 1/6/16
Sessions: 4

PCs Involved:

Crimson Lake
Midnight (Missed Last 2 Sessions)
Psi-kick
Mister Expeditious
Twister
Street Angel

Notable NPCs:

The Mutant Underground
Hardcore
Hound (Hadi)
Stitch
Switchboard
Quiet Riot
Shriek
Jennifer Drake
Portal

Adversaries

ARGENT Agents, ARGENT MechEnforcer Robots, Genocide Agents, Genocide Leader (Chamber), Minutemen Robots Mk IV

Game Synopsis

Twister is contacted by Hardcore of The Mutant Underground for his abilities as an investigator. He is told to come to the Underground’s Church as quickly as possible. He takes Mr. Expeditious and Psi-Kick along with him while Crimson Lake remains back at the base. Midnight is at work at the gentlemen’s club “Bare Elegance” when she overhears a dancer talking to someone on the phone. She is then contacted by Psi-Kick to meet them at the Church.

When the team shows up they enter the Church to find a massacre has happened. Twenty-five adults and three children (including two infants) have been slaughtered by various means. Several members of the Mutant Underground are present and obviously bordering on a complete breakdown. Twister walks the facility with Hardcore and Jennifer Drake (another investigator) discovering all of the bodies. Mr. Expeditious makes his way through the chapel with a camera and Crimson Lake spots a piece of metal embedded in the wall through the camera. They also discover two piles of debris which seem to be the assailants. Psi-Kick notices deep indentations in the grass outside which seems to suggest that whoever was responsible was very large and there appears to have been four of them. Midnight, fighting off the urge to puke, goes into the women’s rest room where she notices a faint scent of sulfur. As they all reconvene in the foyer Midnight makes mention of the sulfur smell and Hardcore replies that it sounds like the scent that Portal leaves behind when she teleports. Hadi confirms this and says that he may be able to track her. Before they leave Hardcore manages to keep Mr. Expeditious from contacting the authorities for forty-eight hours while they investigate.

The group, with the help of Hadi, manage to track Portal’s power signature to a hospital in Hollywood. They find that she was admitted as a Jane Doe with severe burns over 70% of her body. With Psi-Kick’s help they get back to the burn unit to find Portal sedated. They reach out to Stitch and Mr. Expeditious goes back to the Church to retrieve her. When she arrives she uses her powers to heal Portal and the group leaves the hospital. Portal tells them that six large, green and gold robots entered the Church and attacked. The only markings that she can remember is the “MM Mk. IV” on their head and the one that attacked her and several others on the altar had 346 stenciled on its chest.

The group goes back to the newly constructed base and Crimson Lake begins to inspect the chunk of metal found lodged in the wall. She finds that it is ARGENT tech and consults Dr. Fiasco on it. He reveals that there was an ARGENT facility doing business as AAMES Electronics in Irvine back in the day. Some digging by Crimson Lake finds that the facility has been vacant for over a year. She does find another warehouse in the area that is still leased by that company and the rent is current.

The group heads to Irvine and Crimson Lake shuts down communications to the facility. Dr. Fiasco uploads an app to Mr. Ex which will block radio communications in the area for a period of time. They watch an armored employee take a smoke break and Mr. Ex gets a peek inside as the door shuts behind him. Inside he sees several other men wearing the same armor and rows and rows of crates on racks. It appears that the group is doing some sort of inventory on the equipment inside.

Twister and Midnight make their way above the facility while the others proceed around the side and up to the roof. Midnight opens a skylight and the group goes through into the warehouse. They make short work of the agents inside but a pair of yellow and black robots come online. The robots present a tough match for the group as three of them are knocked unconscious from gas attacks. They take one robot down due primarily to the attacks of Crimson Lake and Midnight. Psi-Kick and Twister are able to keep the robots off balance and off their feet to allow the others to pound on them. All of them but Midnight, who has thus far proven immune to their more potent attacks, head outside to catch their breath. As they do so the robot hits Midnight with a form of attack that actually hurts her. As he is beginning to pour on the punishment Crimson Lake returns and the two manage to take out the second robot.

As they search the facility they find a lone scientist in the office who pleads for them not to hurt him. Crimson Lake interrogates him with Psi-Kick’s help and finds that he does work for ARGENT and this is a shipping facility. When Crimson shows him the part they retrieved from the Church he says that it was from a Vari-Cannon sold to a group who calls itself “Genocide” operating out of Victorville. After saying that he is electrocuted and falls dead. The group searches the shipping documents and finds several shipments going to Chambers Corrugated, a cardboard manufacturer in Victorville.

The group returns to their base to decide how to proceed with the information they have gathered. Crimson Lake is able to hack into the Chambers Corrugated facility computers and finds that it is exactly what it seems, a successful cardboard manufacturing facility. Undeterred by the lack of evidence the group struggles with the decision to keep PRIMUS out of the loop and instead makes their way to Victorville to investigate personally. They, minus Midnight who apparently had a personal task to take care of, make their way to the plant under cover of darkness. A quick reconnaissance mission by Mr. Ex and a flyover by Twister reveal about 25 personnel working the night shift at the plant. Psi-Kick makes her way into the office where a lone security guard is sleeping. Psi-Kick probes his mind to find nothing suspicious. The group decides to return during normal operating hours to continue the investigation. Crimson Lake adds Mr. Ex on the calendar of Harold Chambers, the President of the company.

Thomas Deegan (Mr. Expeditious) and his Assistant (Psi-Kick in disguise) drive up to the plant to meet with Mr. Chambers with Twister and Crimson Lake close by to intervene if anything goes wrong. As Mr. Chambers walks them into his office Mr. Ex notices that a football on his desk gives off a faint glow. As they sit down in his office and Deegan begins to pitch the idea of superhumans helping out in the plant, Chambers’ demeanor seems to change. He no longer even looks at Psi-Kick who he seemed to be previously somewhat enamored with. He firmly rebuts Deegan’s proposal and asks them to leave. Psi-Kick’s attempt at probing Chambers’ mind is unsuccessful and the heroes suspect that his hardhat may be blocking the attempt. The door opens and a large man who Chambers refers to as Mr. Sterling ushers the heroes out. Mr. Ex removes his hardhat and Psi-Kick tries unsuccessfully to probe his mind. Mr. Ex notices Sterling’s attempt to place something in his pocket and the heroes leave, now positive that something is going on at the plant.

As they leave the area they notice two large green and gold forms flying toward them. Mr. Ex uses the application previously given to him by Dr. Fiasco to jam the radio signal and the robots turn around. Mr. Ex follows them and sees the robots fly into the hillside beneath the Chambers plant as the large door shuts. Inside he sees at least two more of the robots. Mr. Ex buries the chip in the desert and the group returns to the base. There they strategize on how to best get into the base. Crimson Lake, now knowing that there is another facility beneath Chambers Corrugated is able to hack into systems there. While the systems are extremely hardened she is able to detect a single node in the facility. It is a laboratory system running diagnostics on someone code-named Street Angel.

The Knights develop a rudimentary plan to use the ventilation system to infiltrate the base. They return later and Mr. Ex gets Psi-Kick in position. She travels stealthily through the ducting until she reaches a turbine room. Once there she sends back word and is joined by Mr. Expeditious. Twister wraps himself and Crimson lake in a sheath of air and travels through the ducting to join the others. As Psi-Kick opens the door she immediately spots two armed guards at the end of the hall. The group tries to remove the sentries quietly but finds that there are several others. The battle is on….

The base goes into an alert status and the group begins to engage the Genocide agents. An office door opens and someone dressed in different armor than the agents shoots Psi-Kick. Psi-Kick attacks him and Twister follows up and takes him out. The name plate on the door says “Chamber”. Mr. Ex calls for the group to rally by the security room and opens the door. The PCs take out the two agents within and see the entire base on the security monitors. Mr. Ex dresses himself, Crimson and Twister in Genocide gear. The Minutemen Robots activate and begin to move into the base.

Psi-Kick is wrapped up by cables by one robot as Mr. Ex and Twister pull the others back to a hallway. Switchboard contacts Psi-Kick to let her know that Hardcore in inbound. Mr. Ex instructs him to free Street Angel in the laboratory while he breaks Psi-Kick free of the cables entangling her. The scientists in the lab are surprised and power is cut to Street Angel’s containment tube. Street Angel escapes the tube as the Minutemen converge on the PC’s position. Thankfully, due to their large size, only two Minutemen are able to engage the group. Most of the PC’s attacks prove ineffective vs. the killer robots and they consider retreating. Twister grabs Crimson and pulls out into the sewers. There they see Portal who pulls in reinforcements. Twister, Mr. Ex and Crimson all deduce that they may be able to shut down the Minutemen if they can get to the control room.

Mr. Ex grabs Psi-Kick and swiftly makes his way to the control room while Twister, Crimson and the reinforcements reengage the robots. Hardcore tries desperately to damage the Minutemen but is mostly unsuccessful. As the robots return fire Hardcore leaps in front of the attack and takes the barrage. Mr. Ex, still dressed as an agent, tells the scientists in the control room that the Minutemen are malfunctioning and need to be shut down. One scientist buys it and moves to shut down the robots. It seems to take forever for him to get to the console while the other PCs and members of the Mutant Underground try to keep the Minutemen at bay.

Finally, the scientist reaches the console and shuts down the Minutemen. The group proceeds to clear the base of agents but the leader makes his escape. The remaining agents surrender and the group calls in PRIMUS. They collect some of the Tech in the base and question the scientists. They find out that the robots are susceptible to electricity and that the information on Street Angel has been uploaded to the mainframe. Crimson discovers that no data is recoverable at the base and all traces to other facilities has been destroyed. The group introduces themselves to Street Angel and leave the base at PRIMUS’s insistence. As they move away Psi-Kick regains contact with Midnight and she needs help…

XP and Rewards

Crimson Lake – 8XP
Midnight – 4XP
Mr. Expeditious – 9XP
Psi-Kick – 8XP
Street Angel – 3XP
Twister – 8XP

MVP

Mr. Expeditious won the MVP and receives 1 additional XP.

Notes

The team has obtained a partially destroyed MechEnforcer Robot and taken it to the base. They also gathered some of Genocide’s tech and took that to the base as well.

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Knott's Berry kNightmare
Freakshow Friday

Campaign Date: 10-30-2015
Actual Dates: 11/4/15, 11/11/15
Sessions: 2

PCs Involved:

Crimson Lake
Midnight
Psi-kick
Mister Expeditious (Missed Final Session)
Twister

Notable NPCs:

None of note

Adversaries

Zombies, Werewolves, Black Fang, Lolth, Driders, Giant Spiders, Freakshow

Game Synopsis

Hollywood Knights have been making a lot of headway with the Southern California populace of late and have been making promotional appearances in addition to Superheroing. This is all set in motion by Mr. Expeditious who feels that good PR will expand what the group is able to ultimately accomplish. They were asked to make an appearance at Knott’s Scary Farm on October 30th which they gladly obliged. The arranged a VIP show prior to the public appearance in which they demonstrated their powers for over 1,000 guests. Afterward they headed into the park to sign autographs and meet the public. Things were going very well to the extent that Mr. Expeditious was trying to break the record for most selfies (currently held by Kinetik of the Champions). Unfortunately his attempt was interrupted by the shrieks and cries from the zombie area of the park.

What they saw will haunt their dreams for years to come. Groups of zombies were tackling and biting people as the guests fled in panic. Mr. Expeditious was able to get a handle on the situation by moving the crowd in to a more organized group as they moved away from the attacking zombies. The rest of the group moved in and began taking down the aggressive undead. In mere seconds the group had managed to take out all of the zombies and save most of the guests. Unfortunately, the celebration would have to wait. As one of the park’s EMTs ran up to assist the fallen guests he told the group that there was an incident going on in the Calico Square area. The report he just heard said something about Werewolves…

Off charged our intrepid heroes. As they approached the area a group of Werewolves was indeed attacking the guests. They were led by Black Fang, the powerful werewolf from the Vibora Bay area. The group found the werewolves much tougher opponents than the zombies but were ultimately triumphant and ganged up on Black Fang to take him down. Interestingly, though several of the heroes were clawed by the werewolves and they could see themselves bleeding, they were not actually cut. What gives?!

After figuring out that they have been the victims of some type of Illusion the entire time the group rationalizes that the attack may be originating from the Sky Cabin. Twister and Mr. Expeditious move to clear the area of innocents and get them to safety. Crimson Lake, Midnight and Psi-Kick begin to head toward the Sky Cabin when they again hear a piercing scream. They see a very large web in front of them and Midnight takes flight to get a better vantage point. She sees a large section of the area is covered in webs and sees a woman with the legs of a spider surrounded by giant spiders and warriors with spider legs. The area is quickly enveloped in a thick black greasy cloud preventing further sight into the area. The woman identifies herself as Lolth, Queen of the Demonweb Pits and verbally challenges the heroes. The group moves to douse the area in water which elicits a laugh from Lolth.

The Spider-Queen commands her followers forth and they begin to attack the heroes. As the heroes engage Twister responds to their call for assistance and joins the fray. Lolth’s minions have a hard time against the heroes and the Giant Spiders are mostly ineffective. However, when the queen attacks the results are instant and devastating She nearly puts Twister down with her first shot and webs up Psi-Kick. Midnight takes several arrows from the Driders and finds again that the arrows aren’t actually doing major damage. She finally figure that this too is an illusion and the whole group manages to break free of it.

Crimson Lake hears a cackling, maniacal laughter coming from the Sky Cabin and the heroes fly up to investigate. When they arrive, some 120 feet in the air, at the large round cabin they see an odd looking man with an orange mohawk and a glowing headband laughing wildly. They immediately zoom up to the top of the cabin. Midnight tunnels through the ceiling and the heroes move into the cabin on the opposite side from where they saw the man they recognized as the Millennium City supervillain, Freakshow. Twister and Crimson lake move to engage him and waste no time in attacking. As Psi-Kick moves up she notices that Crimson Lake is actually grabbing at air. She sees Freakshow standing nearby and attacks him. Midnight sneaks around the back side of the giant pillar, coming up from behind. As she does, she notices that once again her teammates are attacking thin air with Freakshow standing nearby. Midnight approaches Freakshow from surprise and grabs him. The rest of the group, now realizing that they were again victims of an illusion, attacks the held villain. Each of them in turn land blow after blow finally knocking Freakshow out.

In the aftermath the heroes confiscate the headband and turn Freakshow over to PRIMUS.

XP and Rewards

All PCs with the exception of Mr. Expeditious receive 4 XP (Mr. Ex gets 2)

MVP

Midnight was unanimously selected as the MVP recipient with her player voting for Crimson Lake. She managed to sneak up on Freakshow and subdue him to prevent him from using his Metal Illusions power on the group. That is two in a row for Julian/Midnight!!!

Notes

Crimson Lake has taken Freakshow’s headband to study it back at the base.

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