Sarge

What the fuck are you looking at?

Description:

Sarge 
Alternate Identities: John Storm 
Player Name: Frank 
Hair Color: Blonde 
Eye Color: Blue 
Height: 8’ 0" (2.45 m) 
Weight: 370 lbs (168.00 kg) 
 
Characteristics     
Value Char Points Roll Notes 
35/95 STR 10 16- / 28- HTH Damage 7d6/19d6 END [2/8] 
20 DEX 20 13-  
25/43 CON 10 14- / 18-  
13 INT 12- PER Roll 12- 
13 EGO 12-  
25/40 PRE 10 14- / 17- PRE Attack: 5d6 / 8d6 
OCV 30   
DCV -10   
OMCV -6   
DMCV -6   
SPD 30  Phases: 3, 5, 8, 10, 12 
9/46 PD  9/46 PD (9/37 rPD) 
9/46 ED  9/46 ED (9/37 rED) 
10/18 REC   
50 END   
13/21 BODY   
56/87 STUN 15   
30m/45m RUN  END [2/3] 
4m/34m SWIM  END [1/2] 
4m/24m LEAP  4m/24m forward, 2m/12m upward 
Characteristics Cost: 135     
Cost Perk 
Access: Vagos Motorcycle Club Drug Lab 
Fringe Benefit: Vagos Motorcycle Club Sergeant At Arms Powers 
Fringe Benefit: Gang Rank – Sergeant At Arms 
Fringe Benefit: Underworld Status – Held the keys to the yard in Block A of Pelican Bay State Prison for 10 years 
Perks Cost: 12  
Cost Skill 
Breakfall 13- 
Interrogation 14- (17-) 
Missileer (Throwing Skill Levels): +8 OCV to offset Range Modifier when throwing objects 
Persuasion 14- (17-) 
Scholar 
1) KS: Criminal Endeavors (3 Active Points) 12- 
2) KS: Gang World (3 Active Points) 12- 
3) KS: Prison World (3 Active Points) 12- 
4) KS: Vagos Motorocyle Club (3 Active Points) 12- 
Streetwise 14- (17-) 
WF: Clubs 
WF: Fist-Loads 
WF: Thrown Rocks 
Skills Cost: 31  
Cost Talent 
Bad Ass Motherfucker: +2 / +2d6 Striking Appearance (vs. all characters) 
Talents Cost: 6  
Cost Power END 
 Mutant Physiology, all slots Unified Power (-1/4)  
48 1) Amazing Strength:  +60 STR (60 Active Points); Unified Power (-1/4) 
12 2) Big:  +15 PRE (15 Active Points); Unified Power (-1/4)  
14 3) Hearty:  +18 CON (18 Active Points); Unified Power (-1/4)  
42 4) Damage Resistance:  +37 PD, Hardened ( +1/4), Impenetrable ( +1/4), Resistant ( +1/2) (74 Active Points); Always On (-1/2), Unified Power (-1/4)  
42 5) Energy Resistance:  +37 ED, Hardened ( +1/4), Impenetrable ( +1/4), Resistant ( +1/2) (74 Active Points); Always On (-1/2), Unified Power (-1/4)  
6) Stamina:  +8 REC (8 Active Points); Unified Power (-1/4)  
7) Vigor:  +8 BODY (8 Active Points); Unified Power (-1/4)  
12 8) Vitality:  +31 STUN (16 Active Points); Unified Power (-1/4)  
9) Can’t Keep A Good Man Down:  +20 STUN (10 Active Points); Only When At Negative STUN (To adjust recovery frequency; -1), Unified Power (-1/4)  
28 10) Huge: Growth ( +15 STR, +5 CON, +5 PRE, +3 PD, +3 ED, +3 BODY, +6 STUN, +1m Reach, +12m Running, -6m KB, 101-800 kg, +2 to OCV to hit, +2 to PER Rolls to perceive character, 2-4m tall, 1-2m wide), Persistent ( +1/4), Inherent ( +1/4), Reduced Endurance (0 END; +1/2) (50 Active Points); Always On (-1/2), Unified Power (-1/4) 
23 11) Natural Resistance: Life Support (Immunity All terrestrial diseases; Immunity All terrestrial poisons; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (29 Active Points); Unified Power (-1/4) 
10 12) Superior Balance: Knockback Resistance -13m (13 Active Points); Unified Power (-1/4) 
30 13) Immutable: Power Defense (30 points), Hardened ( +1/4), Impenetrable ( +1/4), Inherent ( +1/4) (52 Active Points); Always On (-1/2), Unified Power (-1/4) 
14) Invigoration: Regeneration (1 BODY per Hour) (8 Active Points); Always On (-1/2), Unified Power (-1/4) 
15) Reinforced Vision: Sight Group Flash Defense (8 points) (8 Active Points); Unified Power (-1/4) 
    
 Mutant Abilities, all slots Unified Power (-1/4)  
34 1) Energy Absorption: Absorption 10 BODY (Energy Attacks, Boosts STR, DEX, EGO, PRE, OCV, RECx2, ENDx2, and RUN), Increased Maximum (40 points) ( +1/4), Persistent ( +1/4), Expanded Effect (x10 Game Elements) ( +4 1/2) (60 Active Points); Always On (-1/2), Unified Power (-1/4) 
34 2) Kinetic Absorption: Absorption 10 BODY (Physical Attacks, Boosts STR, DEX, EGO, PRE, OCV, RECx2, ENDx2, and RUN), Increased Maximum (40 points) ( +1/4), Persistent ( +1/4), Expanded Effect (x10 Game Elements) ( +4 1/2) (60 Active Points); Always On (-1/2), Unified Power (-1/4) 
3) Hand/Footholds: Clinging (normal STR), Side Effects (Always causes minor damage to surface) ( +0) (10 Active Points); Surface DEF Must Be Less Character’s STR/5 (-1/4), Unified Power (-1/4) 
    
12 Mutant Movement: Multipower, 15-point reserve, (15 Active Points); all slots Unified Power (-1/4)  
1f 1) Leaping +20m (4m/24m forward, 2m/12m upward) (Accurate) (15 Active Points); Unified Power (-1/4) 
1f 2) Running +15m (30m/45m total) (15 Active Points); Unified Power (-1/4) 
1f 3) Swimming +30m (4m/34m total) (15 Active Points); Unified Power (-1/4) 
    
Grappling Expert:  +4 OCV (20 Active Points); Only Usable With Grab (-1), Only To Offset Grab OCV Penalty (-1/2)  
Powers Cost: 385   
Value Complication 
 Distinctive Features 
20 1) Unusually Large (8’ Tall Mutant): (Not Concealable; Always Noticed w/ Major Reaction; Detectable By Commonly-Used Senses) 
   
 Psychological Complications 
25 1) Fearless: (Very Common; Total) 
20 2) Overconfident: (Very Common; Strong) 
10 3) Homophobic: (Uncommon; Strong) 
   
 Social Complications 
10 1) Ex-Con: Frequently, Minor 
10 2) Object of a Stereotype – Gang Member: (Frequently; Minor) 
   
 Quirks 
1) Cracks Knuckles 
2) Disorganized 
3) Drinks Like A Fish 
4) Likes Classical Music 
5) Nomadic Outlook 
Complications Points: 100 
Base Points: 484 
Spent XP: 85 
Total Character Cost: 569 

Bio:

Sarge is typically perceived as a hedonist due to his steady diet of drugs, overconsumption of alcohol, and treatment of women as disposable. He even looks and acts the part of a rough-and-tumble biker. Despite the stereotypical look, he’s anything but…

While in the U.S.M.C., Sarge’s bad attitude caused him no end of hardship. During basic training his antics landed him in a remedial company for a few weeks, after which he was forced to restart basic, again. How he made it through basic was anyone’s guess, but after moving to and completing SOI, he didn’t last long. Sick of his shit, Sarge was administratively separated from the Corps by his commanding officer on the basis of a steady pattern of foul language, misconduct, and resistance to authority … characterized as a general discharge (under honourable conditions). Cast back into the real world, Sarge then made his way to California for the weather and blondes. There, he fell in with the Vagos Motorcycle Club, where his raw size catapulted him to the role of gang enforcer … until he was thrown in the slam on some trumped up charges: alleged murder of a DEA agent during a heroin deal gone wrong.

Profiled, tried, and convicted on purely circumstantial evidence, Sarge found himself sentenced to life in Pelican Bay State Prison, where he instantly commanded respect from his fellow inmates thanks to his rap as a cop killer (sheer size and strength also helped). Within six months of incarceration, he’d climbed to the top of the heap in Cellblock A to become the holder of the keys to the yard. Through prison he also climbed the VMC ladder by earning well, punishing traitors, and keeping his mouth shut where appropriate. Ten years later, Sarge found himself sprung from the joint on procedural technicalities finally aired by one VMC-funded attorney. Even better, the State of California was forced to settle for a cool million over wrongful imprisonment … with the attorney, of course, getting half, and the VMC getting half of Sarge’s half for their ‘help’. Unphased, Sarge invested the remaining portion into VMC endeavors and was awarded a Sergeant At Arms position, from which his name, today, is drawn. It’s a post he’s held for more than a decade, now… and he enjoys the carefree, nomadic life of a 1% patch bearer.

Sarge

Champions: The Mutant Chronicles 966deadman surrealone